EmperorClydeIV
New Member
- Messages
- 19
Is there any plans to integrate Nuka World's raider gangs in Conqueror? i'm sure it as already been discussed, but I didn't find a thread on this topic.
I know Sim Settlements is developed with a "No DLC required" mindset, but there are cool things to leverage in Nuka World.
Here are some ideas :
1) If you play through Jammer's gang questline, at some point if Nuka World is detected, a special quest could be triggered. Something like : "Other raider gangs are rumored to have eyes on the Commonwealth from Nuka World. Go there. Annex them or destroy them."
You go there and play through the Nuka World questline. Once you give control of one part of Nuka World to one gang, it could unlock a new martial plot. That plot would enable you to recruit members of that gang into your army. I like the style of Nuka World's raider gangs, so having them in my raider army would be fun.
Once you complete Nuka World, maybe you could gain control of the remaining gang bosses as Commanders. I'm not sure if it can be done, with their whole "quest giver" package.
I know there are some problems with these ideas. What if I recruit from one Nuka World gang in my army, then at the end of the Nuka World questline that gang doesn't exist anymore? Also, the conquering of settlements with Nuka World gangs directly should be discouraged.
2) The "destroy" path : This idea could be used with any faction pack. The regular "destroy the Nuka World gangs" path is pretty boring. One way to make it a little better would be to transform it into something similar to a settlement assault. You pick up your army, you go there and you destroy your rivals.
3) Nuka World gangs as unplayable enemy conqueror factions : At the start of the game, a few of the prebuilt settlements could be owned by one of the Nuka World gangs. It would add some variety. Also, when one of your settlements are attacked by an other faction, that faction could be a Nuka World gang. Of course, there is the problem of stopping that faction's existence once you annexed them or destroyed them.
What are your thoughts? Are those ideas too outlandish? Maybe the Nuka World stuff can't be tampered with without things going horribly wrong. Any other cool things that could be done with Nuka World?
Disclaimer : I didn't play with Conqueror yet, but I keep watch of it's development. I played with Sim Settlements before.
I know Sim Settlements is developed with a "No DLC required" mindset, but there are cool things to leverage in Nuka World.
Here are some ideas :
1) If you play through Jammer's gang questline, at some point if Nuka World is detected, a special quest could be triggered. Something like : "Other raider gangs are rumored to have eyes on the Commonwealth from Nuka World. Go there. Annex them or destroy them."
You go there and play through the Nuka World questline. Once you give control of one part of Nuka World to one gang, it could unlock a new martial plot. That plot would enable you to recruit members of that gang into your army. I like the style of Nuka World's raider gangs, so having them in my raider army would be fun.
Once you complete Nuka World, maybe you could gain control of the remaining gang bosses as Commanders. I'm not sure if it can be done, with their whole "quest giver" package.
I know there are some problems with these ideas. What if I recruit from one Nuka World gang in my army, then at the end of the Nuka World questline that gang doesn't exist anymore? Also, the conquering of settlements with Nuka World gangs directly should be discouraged.
2) The "destroy" path : This idea could be used with any faction pack. The regular "destroy the Nuka World gangs" path is pretty boring. One way to make it a little better would be to transform it into something similar to a settlement assault. You pick up your army, you go there and you destroy your rivals.
3) Nuka World gangs as unplayable enemy conqueror factions : At the start of the game, a few of the prebuilt settlements could be owned by one of the Nuka World gangs. It would add some variety. Also, when one of your settlements are attacked by an other faction, that faction could be a Nuka World gang. Of course, there is the problem of stopping that faction's existence once you annexed them or destroyed them.
What are your thoughts? Are those ideas too outlandish? Maybe the Nuka World stuff can't be tampered with without things going horribly wrong. Any other cool things that could be done with Nuka World?
Disclaimer : I didn't play with Conqueror yet, but I keep watch of it's development. I played with Sim Settlements before.