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Suggestion New raider types and variety plus new antagonist

Fuckboy31

New Member
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1
You know what this game and mod lacks? Enemy variety and new raider types so here's what I'm thinking these new raider types should be added in the next update for more variety (Enforcer,Slasher,Bully,Bruiser,Destroyer,Specialist,Sniper,Butcher,Druggie,Explosive Freak,Marauder,Chieftain,Gladiator,Flamer,Warchief,and Juggernaut)please add this to next update for raiders please it would be a gamechanger and it would be helpful plus there should be a new antagonist leading a new mercenary group called faction killers should be the new main enemy faction that your raider group has to face they were hired by and unknown client to take out Nate the leader of (insert name here) raider group it would be awesome and cool I should voice the antagonist I make a good semi-proffesional voice you won't be disappointed.
 
I think it would be too much to add all of those raider types, you would have to keep track of them. Instead of more types, there could be a weapon preference for your faction, that all of your new recruits are likely to spawn with. So if you want to play as the Forged, you can tell Jammer to equip everyone with flamers and molotovs.

Instead of a single Antagonist, it would be nice to have enemy raider groups who try to conquer other parts of the Commonwealth, barring you from expansion until defeated.

On top of that, the BOS probably won't stand by as you conquer the wastes, and Kinggath probably has plans for an antagonist already.
 
Jammer has a generic raider faction loadout, you can not tell him to be like the forged or something like that yet, i have seen a few Handmade and service rifles spawn on recruits (they are also the ones that live the longest)

If you want to play as the forged you will have to make your own faction template if none exists.
Or manually equip all your raiders. and disable armory equipping option (or not build one).

I do know you will find that a forged loadout is going to be very bad for your raiders survival rates.
AI is outright terrible with flamer.

Your better off supplying them with Service/laser rifles that you loot and Metal/combat armor.

i would like to see the Armory have its function expanded.
say if you interact with it you get to choose Starting equipment.
then you toss in the armor pieces, clothes and weapons.

How to balance it though? what would stop a player from putting in gattling laser and combat armor?
 
i would like to see the Armory have its function expanded.
say if you interact with it you get to choose Starting equipment.
then you toss in the armor pieces, clothes and weapons.

How to balance it though? what would stop a player from putting in gattling laser and combat armor?
They could just have a blacklist for what weapons can't be equipped on soldiers, or make it only equip one soldier with said weapon, so you won't end up with 20 raiders with gatling lasers, just one.

You could also integrate it with the new system where soldiers need "maintenance". So if you equip them all with combat rifles, it would increase the amount of plots and recruitment resources needed to recruit more.
 
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