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New Martial Plot: The Armory

MarkMonfang

Member
Messages
99
(I didn't see mention of this but if someone did, let me know.)

From what i heard someone say, if you want your settlements to take care of themselves, you need to give them each a gun yourself.

That is both annoying and makes the settlers seem very stupid.

Instead, lets have an armory. This will let you donate those firearms and gear you 'liberate' during your travels but don't have any use for yourself. Now your citizens will dig through and arm themselves with what is appropriate for them (guards and faction members get the highest value as well as explosives) and you can take a break from making sure all of your citizens are taken care of.

This can also be a way to encourage the development of turrents, traps and other methods of telling Raiders to back off.
 
You had to do this in Vanilla too. Arm your settlers yourself. You are supposed to be their savior. People of the Wasteland are stupid. Even Jake tells you that. "It's like people need permission to better their lives."
 
Not sure if the game engine can handle that kind of plot mechanics.
You might want to check out this mod. Does help some along those lines. As your level increase, new vanilla settlers spawn their equipment is upgraded.
Works fine with SS (1 and 2). But does not affect any of the SS2 custom settlers.
 
If you use the mortal settings of Better Settlers you will need to still make sure their equipment is upgraded along the way. And with mortal turned off if ever a fight breaks out in the settlement they can't ever hurt each other so it's an infanent lock unless you kill them then the settlement turns on you.
 
I looked into this once. There was a mod on the Nexus that attempted to do this but it wasn't very reliable. I don't know if they ever managed to make it work properly.

It may be possible with F4SE, but it would be a lot of work to pull off. The vanilla tools available are not very good for manipulating inventory.
 
While this is not really even close to what you're proposing, this mod here will help a TON when it comes to arming settlers (manually).


It's helpful because it takes the guesswork out of arming settlers since now you can physically see what they're packing just by looking at them. No need to open inventories of every settler or induce an attack just to get them to draw weapons.

Though it won't work for very large weapons like miniguns, rocket launchers, or flamethrowers.
 
I looked into this once. There was a mod on the Nexus that attempted to do this but it wasn't very reliable. I don't know if they ever managed to make it work properly.

It may be possible with F4SE, but it would be a lot of work to pull off. The vanilla tools available are not very good for manipulating inventory.
Didn't the Armory plot in SS1 Conqueror do this? It was supposed to auto-upgrade the gear of your troops as they leveled up, and provide additional supplies at the start of a raid. Wouldn't re-equipping soldiers on level up and re-equipping settlers on level up be an almost identical set of scripts that could be reused from the earlier mod?
 
This is purely me speculating, but I would imagine that given the new "virtual storage" and "industrial manufacturing" systems SS2 uses, the "Armory" plot's mechanics will get slightly tweaked in "Conqueror2" so that instead of the gear appearing out of nowhere it'll pull the weapons/armor it gives your troops straight out of the "virtual storage" - and that it'll get fixed so you can donate weapons/armor into there yourself (also I'd expect that the "Battlefield Scavenger" plot will also be putting its loot into there now). It might need some kind of method you can use to set a "uniform", though, otherwise your entire army would end up with absolute random gear... that's fine for Jammer's Crew being Raiders and all, but any other faction it'd make little sense.
Also, I recall the process of it gearing up your dudes being VERY script-intensive, at a level that I would not want running 24/7 - auto-gearing EVERYONE in that manner would kill most computers dead.
 
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Settlers will arm themselves if gear is available. It's annoying, but I find dropping upgraded .38 pipe rifles in a box will tend to get them to upgrade.
 
Settlers will arm themselves if gear is available. It's annoying, but I find dropping upgraded .38 pipe rifles in a box will tend to get them to upgrade.
They will take 'better' weapons (how it determines 'better' I'm not certain of - theoretical max DPS I think? they really love taking Flamers) IF they are nearby in a 'container', with the ammo for it in that same container, IF they are in combat and the AI routines decide to do that.
That's base-game AI - see it in combat quite a bit with unmodded companions, Nick invariably picks up several Institute Auto Pistols when you take him with you to kill Kellogg for example (remember corpses count as 'containers'). They don't take/autoequip armor though.

I've seen mods that try to automate equipping your dudes, and they were all either very prone to bugging out, or destroyed your game due to script overload. Or both. Never found a satisfactory solution other than manually doing it, myself.
 
They will take 'better' weapons (how it determines 'better' I'm not certain of - theoretical max DPS I think? they really love taking Flamers) IF they are nearby in a 'container', with the ammo for it in that same container, IF they are in combat and the AI routines decide to do that.
That's base-game AI - see it in combat quite a bit with unmodded companions, Nick invariably picks up several Institute Auto Pistols when you take him with you to kill Kellogg for example (remember corpses count as 'containers'). They don't take/autoequip armor though.

I've seen mods that try to automate equipping your dudes, and they were all either very prone to bugging out, or destroyed your game due to script overload. Or both. Never found a satisfactory solution other than manually doing it, myself.
I don't disagree it's a pain, but it's something I've just started doing because it's fairly consistent, I'll put an army trunk of fully upgraded .38 pipe automatic weapons and 99% of settlers will go 'Oh hey, look a better gun than I have, and I already have the ammo!'. Then I occasionally pull the old weapons off them, upgrade the specific people I want to have miniguns, combat shotguns et al.

It's not a great system but I've yet to see anything better either .
 
So there was a function for this back in ss1 conqueror with a defence plot. So with the integration of features from conqueror, I do think this will see a return in chapter 3.
There was much more and I can't wait to see it all back.
 
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