The player home. The goal for this city plan was to make it cramped and claustrophobic. To that end the build uses only a small portion of the vault. The main city, tetanus central. The large structure to the upper left is the community restaurant. The dark and uninviting blocked tunnel leading out of the city. The same idea, tunnel no 2. Enter the tunnels, the wooden city meets the vault. Workshop area. Fighting off raiders in these confined areas present some The walking dead-style melee moments. I wanted the feel of a dank WW2 submarine. And that was that. Pretty dark, wish it was darker.