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Question My turrets became hostile and still are....

Sigmar

Member
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95
Second play through and I decided to play as the Rust Devils. Set up my outpost at Red Rocket and built some turrets for defense, some beds and a battlefield scavenger . Took tenpines as a vassal and then went about exploring.

I eventually get a defend red rocket mission. Fast traveled back and some mutants spawn and attack. At this point my red rocket turrets turn red and start shooting at me. I returned fire and instead of being destroyed, they become disabled. I deal with the raid and then repair the turret and it begins firing at me again . I try storing it and re placing it and it is still hostile. I build a new turret and place it and it is red as well.

Any ideas?
 
I eventually get a defend red rocket mission.

Was this a main quest list Defend mission (Conqueror) or a "help defend RR" misc quest (base game settlement defense)?

Regardless, I'd store them and then leave the settlement/cell and see if time will heal old wounds.

The Quincey FiveFour watched me murder Preston, but after a few days they completely forgot about it.

I once lost control of a Vassal while I was in it. My settlement drones quickly took care of the attackers and I regained control, but settlement drone decided dirt farmer needed to die. I just stored the drone in workshop. When I rebuilt it, it was still mad. Stored it again and left to wait for hostilities to reset. Eventually drone and dirt farmer made up and play nice together again.

I'd also roll back a save and see if you can get it to happen again, for science.
 
It was a standard defend quest as far as I could tell. Those who are playing an alternate factions is there an issue with doing the conqueror quests as well? If I follow Jammers quest line does he integrate with the faction I chose or is there a conflict? My gut tells me it would be a problem similar to those who mentioned bugs with doing minute men quests and jammers and having minute spawn in when they recruit troops.
 
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