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Murkwater Grove

GavMan

Member
City Planner (S3)
Messages
74
Out of the Murk, out of the water, up into the Trees!

There must be something in the waters, because those are damn big trees!
Treehouses2.jpg
Giving this concept a go, not sure if it will work/function that well, but it will be eye candy and fun to wander about.
 

GavMan

Member
City Planner (S3)
Messages
74
Making slow progress - working on the shells, with the majority of plots will be internals and 1x1s.

There is a main central tree, with 5 smaller surrounding it.

Here's one with the buildings done, still need to spend time creating supports for them yet. This is one of the only smaller trees that manged to squeeze in two 2x2 plots, along with 5 internals. (a peak on the left of another small tree)
Treehouses 3.jpg
 

GavMan

Member
City Planner (S3)
Messages
74
Did some more work on the main tree and close to finishing the surrounding trees - still supports to go, but rotating X/Y/Z can be a real pain.
Have to work on the player home yet, its up high outside of the build height, so plenty still yet to do with the superstructure before I start on picking plot types and locations
MurkTree0.jpg
MurkTree1.jpg
MurkTree2.jpg
MurkTree3.jpg
 

Karvoc

Well-Known Member
Patreon Supporter
City Planner (S3)
Verified Builder
Wiki Contributor
Messages
654
sometimes the work you spend days on will never be seen by anyone other than yourself and when you do pull off magic like that it is the best feeling.
 
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