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Municipal plots, when and when not to use them?

Henrika

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155
Hi, I have been playing SS2 for quite a while but previously, I have always appoint a companion for a city leader and just let them build, but lately I have been itching to build with ASAM sensors myself!

I have had a few settlements that are quite undeveloped, such as Sanctuary in which I slapped down like 9000 water purifiers and have a supply line connect it to the rest of the map to satisfy everyone's water needs. Do I still need to build a water plot for each settlement, or are they fine without?

In addition...what do I do with the power plots? Do I just slap it down and they'll power all my ASAP plots automatically? Do I have to connect the wires onto the power pylons manually? In what scenarios do I not need power plots?
 
You dont need to use them, although the "maintenance costs" of a plot vs a non plot object will be different. And highly trained people on Advanced or HiTech tier plots produce a very large amount of the relevant thing - I have had Advanced tier Power break the 100+ mark.

For the Power Plots to work, you have to build one of the "Municipal Power Pylon" things in that settlement, and wire that into the grid. The power isnt automagically given to all plots.

Also, in Chapter 2, everything will have a "cleanliness" rating that will affect the new Disease mechanics. This will also be used as a numerical incentive to make you want to not use non-plot objects.
 
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You dont need to use them, although the "maintenance costs" of a plot vs a non plot object will be different. And highly trained people on Advanced or HiTech tier plots produce a very large amount of the relevant thing - I have had Advanced tier Power break the 100+ mark.

For the Power Plots to work, you have to build one of the "Municipal Power Pylon" things in that settlement, and wire that into the grid. The power isnt automagically given to all plots.

Also, in Chapter 2, everything will have a "cleanliness" rating that will affect the new Disease mechanics. This will also be used as a numerical incentive to make you want to not use non-plot objects.
Sorry for being dummb, how do I "wire that into the grid"? Do I wire the power plot into the "Municipal Power Pylon", and then attach a wire from the pylon to each of the plots?
 
Sorry for being dummb, how do I "wire that into the grid"? Do I wire the power plot into the "Municipal Power Pylon", and then attach a wire from the pylon to each of the plots?
Basically, yes. I just instinctively refer to all that wiring a settlement's power together as 'the grid'.
 
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Basically, yes. I just instinctively refer to all that wiring a settlement's power together as 'the grid'.
Then comes a big trouble. In order to build in smaller settlements I have made a massive tower with wood floors and stairs and used indoors plots. What are my options to connect, say, a water plant into the grid?
 
Then comes a big trouble. In order to build in smaller settlements I have made a massive tower with wood floors and stairs and used indoors plots. What are my options to connect, say, a water plant into the grid?
All Plots actually accept what we call "radiant" power, like the basic light bulbs you can build - as long as a 'source' such as a pylon is close enough, they will just pull the power from that. So you could run a line of those little wall connector things up the outside of your building and that would probably work, you might have to fiddle with the exact positioning though.
 
If you still want an overview of all the municipal plots and when you'll want them:

- Caravan services: Use if you want to share resources and workshop contents between settlements. Don't use if you want the settlement to be self-sufficient. Or, if you play survival mode like me, always build cuz you get fast travel.

- Water: Best to use when a settlement can't get its water needs met with a well-placed water purifier. Too many of those really ruin the view... Keep in mind that residential plots and a few other types use up water, so you'll need more water than the vanilla purifiers are designed for. My strategy is to use base purifiers where settlements have a water source, and then have a big municipal water production in places where they don't and export the extra.

- Power: Generally will need these everywhere because all SS2 things eat power like its going out of fashion.
 
For powering a settlement, I use this mod at 10x for most settlements and 15x or 20x for the large ones like Sanctuary.
One well placed pylon can cover the entire buildzone.
All SS2 plots will work with radiant power, as will many vanilla items. The Municipal Power Pylon from SS2 does not need to near the power plots, and a settlement only ever needs one of the MPP's. They will 'collect' the power from all power plots in a settlement.

One Municipal Power Pylon > wire to one the 10x (or larger) pylon > one more wire to recruitment beacon (if needed).

That's it... 2 wires and done. That's my entire grid, as long as I am not using vanilla items that need direct wires (like the water purifiers). Even then, my settlements usually have less than 6 wires total.

 
If your building water purifiers to make caps then I’d suggest get cheat terminal and just get caps that way. There is a limited amount of scripts that can be used in a location or cell and adding lots of power and purifiers will max that out fast. That is what leads to settlers standing on the roof or behind the house not doing anything.

as for municipal this is how I do my settlements
1 water
2 caravan
3 I use regular power generators not plots seems to work better for me
4 I just use the regular radio beacon no need to build a plot for that.
I do use power plots occasionally but for the most part I use a coup,e of the large or one of the nuclear generators depending on needs. Or I use the workshop reconstruction mods power nodes they have a 10 - 100 power version of most nodes.
 
All Plots actually accept what we call "radiant" power, like the basic light bulbs you can build - as long as a 'source' such as a pylon is close enough, they will just pull the power from that. So you could run a line of those little wall connector things up the outside of your building and that would probably work, you might have to fiddle with the exact positioning though.
How close is close enough? lol...
 
How close is close enough? lol...
It actually depends on the 'source' object, but from memory those wall connector things have a radius of about 6 feet.
I actually use that mod Revived linked up there myself, that adds extra power pylons with ranges big enough to cover entire settlements.
 
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I thought I read somewhere that if you try to move a power pylon with a 10x or greater radius increase, crazy things can happen.

@Whisper IIRC you were part of that conversation... I think? Can you offer some wisdom on this?
 
The game engine does have issues if you move them while connected, but if you think of them are real power poles the answer is....
DO NOT move them when they are powered.... never more a high voltage wire while it's live !

Unpowered, they move as any other item. Think of the power radius as a balloon centered on the pylon, the larger the balloon the harder and more dangerous it is to try to move. Center the pylon where you need power, then connect it to the power source (blowing up the balloon). If you need to move it later, remove the supply wire first.
 
If it’s connected to power then moving a 10x or greater connector will chug the game like crazy. On low-end systems the game may even crash.

If you grab my Wireless Workshop Items mod:


There is an alt-activation on power poles and connectors to show exactly how much area is covered by that item’s radiant power.

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I suggest adding it and experimenting with PCPO’s radii - you may find that a couple of 5x connectors do a better job for any place smaller than Spectacle Island.

(Note that there are some 5x radiators in the build-menu in my mod as well, vanilla and Contraptions and Vault-Tec.)
 
If it’s connected to power then moving a 10x or greater connector will chug the game like crazy. On low-end systems the game may even crash.

If you grab my Wireless Workshop Items mod:


There is an alt-activation on power poles and connectors to show exactly how much area is covered by that item’s radiant power.

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

I suggest adding it and experimenting with PCPO’s radii - you may find that a couple of 5x connectors do a better job for any place smaller than Spectacle Island.

(Note that there are some 5x radiators in the build-menu in my mod as well, vanilla and Contraptions and Vault-Tec.)
That’s pretty cool being able to see the spear that it radiates , gonna have to try that when part 2 hits cause I always have a hard time getting the houses powered in sanctuary without a crazy amount of them wood poles.
 
I was trying to do this today and i got very confused. My SS2 plots don't have a spot where I can wire from the municiale power grid item into, what do I do?
Are you using the power box or pole that is needed for the power plots go to the ss2 part of the workshop go to power then place a municipal pole of box close to the plot your trying to power then attach it in with the rest of your wiring.

if you mean the specific plot has no power node to wire into just put a power node either pole or regular connection close to it and wire that in so the wireless power can reach it.

hopefully that made sense if not @RayBo has a YouTube video that goes over the power plot and power poles used with it.
 
Are you using the power box or pole that is needed for the power plots go to the ss2 part of the workshop go to power then place a municipal pole of box close to the plot your trying to power then attach it in with the rest of your wiring.

if you mean the specific plot has no power node to wire into just put a power node either pole or regular connection close to it and wire that in so the wireless power can reach it.

hopefully that made sense if not @RayBo has a YouTube video that goes over the power plot and power poles used with it.
Got a link to his channel please?
 
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