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moving Shaun in to GNN HQ?

Ulog

New Member
Messages
13
I want to have Shaun with me at HQ, how on earth do I do that PLS! (He is all alone now in Red Rocket poor boy....)
 
unfortunately the shaun synth child isn't a proper settler. it's a known issue that moving him between settlements brakes his unique AI package.
you might try to make him a full settler using a method originally recommended for generic NPCs by msalaba and then recruit him using the clipboard.
Code:
cgf "WorkshopFramework:WorkshopFunctions.MakePermanentNPCFullSettler" <PRID>

however, there is NO guarantee this will work. you're pushing todd's masterpiece in a unique way here, and it is likely to "just work" at you in an unexpected way.
 
soooooo the only reason you would get that particular error is if you typed the command incorrectly (the quotes are important).

i tried this myself, and was able to recruit a few diamond city residents. i didn't stick around to see if they actually got recruited, but i'm pretty sure the command itself works.
 
ok I'm an idiot ;-) I have finally got it right. And then something fascinating happens: I get a prompt for moving ME to a settlement, not Shaun but ME lol.
how exactly should I write the prid ending? I have tried <prid and shauns refid and with <actor and refid but it wants to move ME intead of Shaun so I still am doing something wrong apparently. (and one can't move anyone in to GNN without the clipboard and "talk" so it will probably not work anyway.
 
the PRID of the settler you want to convert, in this case Shaun. you can find a NPC's prid by opening the console and clicking on them.

i feel like i need to make this clear, as i haven't really before, that this is TOTALLY UNSUPPORTED. you are off the garden path, and the wolves out there are solely your responsibilitiy.
 
ok I'm an idiot ;-) I have finally got it right. And then something fascinating happens: I get a prompt for moving ME to a settlement, not Shaun but ME lol.
how exactly should I write the prid ending? I have tried <prid and shauns refid and with <actor and refid but it wants to move ME intead of Shaun so I still am doing something wrong apparently. (and one can't move anyone in to GNN without the clipboard and "talk" so it will probably not work anyway.
You had no one selected (or you) when running the command.

I got Shaun to be assigned to HQ by running this command
Code:
cgf "WorkshopFramework:WorkshopFunctions.MakePermanentNPCFullSettler" <PRID>
And then
Code:
Addtofaction 1c21c 1
Addkeyword workshopallowcommand
Addkeyword workshopallowmove
addkeyword workshopallowcaravan

setpv bcommandable 1
setpv ballowmove 1
setpv ballowcaravan 1
setpv bWorkshopStatusOn true
(it's a bat from here)
I know it's giganecroposting but I can't be the only one looking for an answer to this and this thread is what you get on google.
Edit: this should also allow you to conscript him omegalul
 
Last edited:
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