Flashy(JoeR)
New Member
- Messages
- 7
This a directed question to either KG or Sebbo regarding converting Mixamo animations to FO4 Cat.
While I can convert the anims to 32bit havoc and import the resulting FBX to the ImportCATRig from F4AK just fine and it maps the skeleton as expected, my issue is that the animation is inverted. What I mean by this is that the animation plays as it shows on Mixamo just fine, but I need to have the animation mirrored (which Mixamo allows you to do), essentially swapping the left and right sides of the rig.
In particular, the fishing cast and reeling in animation. The right hand is what AnimObjects use to latch a NIF to for adding a temp item to an NPCs hand during an animation playback. But in this particular animation, the right hand is the one reeling in the line and attaching a rod to it makes it go all over the place, rather than stay still in the left hand which is immobile. Problem here is, you cannot attach an AnimObj to the left hand apparently as it will not render ingame if you do set it up to latch on to Biped_LWeapon, for example. It likely explicitly wants AnimObjectR1 for drawing the animObj.
So... the way to resolve this is to use Mixamo's mirror animation option to swap left for right. And I would like to contact Sebbo who created the workflow for converting the animations from Mixamo to F4CATRig, so that I can get this animation downloaded in the proper orientation for my needs. If you are KR or Sebbo, please reach out and if possible, with all gratitude, instruct me in the Jedi ways to make this happen. Please and thanks!
- FlashyJoer
While I can convert the anims to 32bit havoc and import the resulting FBX to the ImportCATRig from F4AK just fine and it maps the skeleton as expected, my issue is that the animation is inverted. What I mean by this is that the animation plays as it shows on Mixamo just fine, but I need to have the animation mirrored (which Mixamo allows you to do), essentially swapping the left and right sides of the rig.
In particular, the fishing cast and reeling in animation. The right hand is what AnimObjects use to latch a NIF to for adding a temp item to an NPCs hand during an animation playback. But in this particular animation, the right hand is the one reeling in the line and attaching a rod to it makes it go all over the place, rather than stay still in the left hand which is immobile. Problem here is, you cannot attach an AnimObj to the left hand apparently as it will not render ingame if you do set it up to latch on to Biped_LWeapon, for example. It likely explicitly wants AnimObjectR1 for drawing the animObj.
So... the way to resolve this is to use Mixamo's mirror animation option to swap left for right. And I would like to contact Sebbo who created the workflow for converting the animations from Mixamo to F4CATRig, so that I can get this animation downloaded in the proper orientation for my needs. If you are KR or Sebbo, please reach out and if possible, with all gratitude, instruct me in the Jedi ways to make this happen. Please and thanks!
- FlashyJoer