Yes
Hotkeys by default:
F8 - toggles "Place Everywhere" mode (if you enabled toggle in config)
F1 - toggles object snapping (you have to cancel current object if you have any selected, for this to work)
F2 - toggle ground and surface snapping
F3 - toggle workshop grid snapping
F5 - toggle out-of-workshop timeout
F6 - toggle storing clamped objects in workshop storage, when underlying object is scrapped or stored in workshop storage
F7 - lock/unlock hightlighted object selection. While selection locked, no other object will be hightlighted, when your move your aim on it.
INS - toggle extra objects selection.
F11 - change timescale to 0.01 (can be changed in config) while in buld mode
ALT - set object movement relative to player (by default) or global world axis
Numpad 0 - reset rotation angles X and Y to 0
Numpad 5 - remove 'tremor' effect
Numpad 2 - move outlined object down
Numpad 8 - move outlined object up
Numpad 4 - move outlined object left
Numpad 6 - move outlined object right
Numpad 7 - move outlined object to player
Numpad 9 - move outlined object from player
Numpad 1 - scale down oullined object by 10%
Numpad 3 - scale up outlined object by 10%
Numpad dot - reset scale of outlined object to 100%
Numpad minus - decrease rotation angle step
Numpad plus - increase rotation angle step
Numpad divide - decrease movement step
Numpad multiply - increase movement step
PgUp - increase scale step
PgDown - decrease scale step
Ctrl - change rotation axis.
Backspace - undo last precise movement/rotation/scaling action.
'=' - store outlined object position, rotation and scale info
1,2,3 - set X,Y,Z position of stored info to outlined object
4,5,6 - set X,Y,Z rotation angles of stored info to outlined object
7 - set scale of stored info to outlined object
0 - set all stored info to outlined object
Home - turn object physics on (make it movable/droppable if possible)
End - Home - turn object physics on (make it static if possible)