I seems to have a problem when I go over about 460. That's how many I currently have and adding one or two more tends to crash the game for me.Anybody knows the maximum number of loaded BA2 files before the whole thing became haywire?
255 is the limit for ESP/ESM. 4096 for ESLA quick google suggests that there's something like a limit of 255 (simultaneously open) ba2s.
I suspect that the total number of archives limit isn't one as such, you just become more and more likely to need assets from over 255 archives at the same time the more archives there are in your game; textures meshes and scripts from n different retexture mods, n different outfit mods, n different weapon mods, n different plot mods, n different gameplay mods, etc. all in use at the same time because you're wearing cool clothes and using cool weapons, you've given cool clothes and weapons to your settlers, you're using oodles of different plot mods... and they're all on-screen at the same time.
You may need to be somewhat careful with repacking archives, if only because a file in an archive attached to a mod later in your load order overrides the same file supplied by an archive earlier in your load order, and both get overridden by a file of the same name sitting around in your data folder; there are tools for merging mods that take care of keeping track of that for you, though.
IIRC (if you want to get technical) this is 253. FE is reserved for esl and I can't remember what the other one is reserved for... :P255 is the limit for ESP/ESM. 4096 for ESL
Base Game plus the DLC also so technically its 24x.IIRC (if you want to get technical) this is 253. FE is reserved for esl and I can't remember what the other one is reserved for... :P
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