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Fixed MASSIVE BUST!!

ozmods

New Member
Messages
17
@kinggath, unfortunately this mod is a massive bust for me, the workshop framework fried my workshop, i lost both structures and furniture and your conqueror's camp mod crashed me to the desktop multiple times.it was only after removing it, and having to restart due to losing menu items that i got some semblence of a stable game.

so either it's conflicting with something, or it just doesnt work correctly for me... so until i find a way to get it to work for me it's a huge thumbs down, i appreciate all your work, but it just isnt working for me, at all..

seems to be solved at least for the interim
 
Last edited:
Mod list?
*SettlementKeywords.esm
*Homemaker.esm
*EthreonMasterPlan.esm
*PickitUp.esm
*SimSettlements.esm
DLCUltraHighResolution.esm
*Yagisan_SSSL_Red_Rocket_Settlements.esl
*Yagisan_SSSL_Quick_Fill_Settlements.esl
*Industrial Croup Manor.esl
*Nordhagen Ferris ESL.esl
*Sanctuary by VikingBaggins.esl
*SimSettlements_IDEKsLogisticsStation.esl
*Virgil's Courser Chip Decoder.esl
*Fort Strong - No BS.esp
*OA_LootableMaterialsCrates_vanilla_mergedDLC.esp
*EasyLockpicking.esp
*MasterworkArchitectureProject.esp
*LT_Lorenzo_Reactor_AIO.esp
*PowerArmorDisplayStations-CraftingCategory.esp
*Workshop_Planters.esp
*PowerArmorCollection.esp
*RestorePAFrames.esp
*LooksMenu Customization Compendium.esp
*AllSetsExtended.esp
*CAMP.esp
*FusionGenerator.esp
*Homemaker - Streetlights Use Passive Power.esp
*Homemaker - Unlocked Institute Objects.esp
*SettleObjExpandPack.esp
*Snappy_HouseK.esp
*SimSettlements_Addon_VaultLand.esp
*SimSettlements_CityPlanPack_ContestEntries.esp
*Scrap That.esp
*Siles - ModernMagazineShelf - All in One.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Patch-DLC-ALL.esp
*FunctionalDisplays-AID-Vanilla.esp
*FunctionalDisplays-MISC-Vanilla.esp
*Sim_Settlements_Mayors.esp
*SSAOP_SamutzVault88.esp
*LooksMenu.esp
*DD_bobblehead_stands.esp
*Project Clean Commonwealth - Diamond City Settlement.esp
*LexingtonProject.esp
*Jamiacaplaincity.esp
*ASEFarHarbor.esp
*Pick it up - FarHarborAddon.esp
*Museum_of_Freedom.esp
*LongWharfSettlement.esp
*VanillaExtensions.esp
*InstituteSettlements.esp
*VFXAddon.esp
*301_settlement_DC.esp
*revere_test.esp
*SunshineTidings - CleanNFlat.esp
*Clean and Simple - Graygarden Startup.esp
*croupmanorfixedandcleaned.esp
*PiersOfWaterfront-One.esp
*WaterfrontParkSettlement.esp
*UniversityPointSettlementSPE.esp
*Clean and Simple - Greentop Nursery Startup.esp
*CastleWallsRepaired 3.esp
*OutcastsAndRemnants.esp
*PiersOfWaterfront-Two.esp
*Clean and Simple - Finch Farm Startup.esp
*FortGreen.esp
*QRRandWAF-Settlement.esp
*TrinityTowerSettlement.esp
*AA FusionCityRising.esp
*Lowered Drawbridges.esp
*RecruitableSettlers.esp
*Clean and Simple - Oberland Station Startup.esp
*CambridgeTollAssociationSettlement.esp
*MutantTowerSettlement.esp
*KendallHospitalParking.esp
*CambridgeRedRocketSettlement.esp
*ForthHagenRedRocket&Pool.esp
*CambridgeCollegeSquareSettlement.esp
*SpectacleIsleBridge.esp
*City of Quincy.esp
*ConstructionSettlement.esp
*TrinityPlazaSettlement.esp
*Leaders Of The Commonwealth.esp
*FortHagenParkingSettlement.esp
*FortHagenWarehouses.esp
*FortHagenBloodClinicSettlement.esp
*commonwealthgeck_nahantocean.esp
*ProjectValkyrie.esp
*BunkerHill.esp
*Conquest.esp
*Boston Airport expanded.esp
*AtomicEnergy.esp
*Castle expanded area.esp
*SKKWorkshopUtilities.esp
*Snappy_DLC03.esp
*Snappy_DLC_Scrap.esp
*CourserCrusher.esp
*SimHomestead.esp
*WVSimSAddon.esp
*RS_Sim_AddOn.esp
*SimSettlements_MegaPack_YearOne.esp
*ss_addon_pbpp.esp
Skip DIMA memories.esp
*Bunker1LinkedContainers.esp
*Scrap Everything - Ultimate Edition.esp
*SettlementMenuManager.esp
 
I can not replicate this, and have to check - you did use this on a new game right?
There has to be a conflict somewhere in your mod list.
 
Conquest and CAMP I don't think work well with SS.
Scrap Everything stands out as something that may not work with city plans.

You do have a few mods that edit RR settlements - some that definitely conflict and overwrite mine. There is a compatibility patch on the RR settlement pages, where I have RR settlements force there changes over other mods.

How does it work on a new game?
 
conquest and camp cause no issues they work perfectly fine together, so they can be discounted, scrap everything works fine with city plans, no issues there. RR settlements no issue there, i havent tried starting a new game with this conqueror bit, i've noticed that when i start a new game in fallout4, several of my menu items vanish. which is really strange, why would it wipe out half the menu on a new game start... i'll try a new game with conqueror and workshop installed and see how it goes, but i suspect i'm going to run into the same problem as before.
 
Unfortunately, Conquest and Start Me Up both appear to be causing compatability issues due to their workshop script interactions, though the team is researching this further. We've confirmed one or the other mod in the load orders of many of the people reporting issues between here and the Nexus so far.
 
reluctantly i started a new save, and both workshop and conqueror seem to be working fine, and strangely all of my settlement categories are all there. i'm not sure why but other times when i've started afresh it wipes them out, but all good for now at least. thanks everyone... anyone else who reads this and has the same issue i had, just start a NEW GAME, and it should take care of the workshop framework crashing the game... but dont quote me on that lol.
 
unfortunately the news isnt good. i just started up again after lunch and it boots me out immediately. disabling both workbench framework and conqueror and the game lasts for a bit longer before it crashes again. so there is something awry with this mod, and my mod list. so for now, i'm not able to use this unfortunately.
 
Now that we have your mod list, I'm sure we'll sort out any conflicts in time.

If you ever lose menu items, it's due to the way the game handles those menus. Any mods that alter the menus need to be uninstalled in game with a script.

You can get around this issue by using Settlement Menu Manager. It's holotape has an option to restore your menus so it can fix anything missing.
 
thanks, for the reply. and yes i do use the SMM, it's a handy tool for fixing broken menu's sure as heck alot easier than starting a new save.. cheers
 
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