Hello everybody,
I'm having a blast with SS2 but encountered an issue that is inherent to F04, namely that the game becomes too easy once one crosses the lvl 50 point. Doing the SS2 main and sidequests catapults me towards higher levels too quicky. I feel that a lot of quests, especially gunner related offer no real challenge as I maw them down too quickly. Therefore I'm contemplating starting anew with a harder modpack. I'm here asking you guys to give me inspiration and maybe even help a little with the setup IF anybody is willing that is. What I pose as question is not SS2 specific but I'd like to know whether these mods interfer somehow with SS2 (I give an example later).
I'm looking for mods that make FO4 harder in a sense that the enemies are
- more intelligent (AI mods)
- more numerous (enemy mods)
I'm open to suggestions especially towards the last two points. I've been looking through the nexus and also watching some videos but I'm really not sure about that one. I leave some mods I'm currently looking at here
True Dmg
Be Exceptional
Hardcore Health Overhaul
I'm having a blast with SS2 but encountered an issue that is inherent to F04, namely that the game becomes too easy once one crosses the lvl 50 point. Doing the SS2 main and sidequests catapults me towards higher levels too quicky. I feel that a lot of quests, especially gunner related offer no real challenge as I maw them down too quickly. Therefore I'm contemplating starting anew with a harder modpack. I'm here asking you guys to give me inspiration and maybe even help a little with the setup IF anybody is willing that is. What I pose as question is not SS2 specific but I'd like to know whether these mods interfer somehow with SS2 (I give an example later).
I'm looking for mods that make FO4 harder in a sense that the enemies are
- more intelligent (AI mods)
Combat AI Empowered A pretty recent mod. I've tried a little and it gives enemies roles according to their outfit so snipers will stay back, you get flanked etc. But I'm not sure whether these behaviour changes might negatively impact SS2 npcs in any way.
Super Mutant Redux As the name suggests adds more Super Mutants. I've been running it since the start of the game and no issues at all.
Raider Gangs Extended Adds more raiders. No issue at all.
Mutant Menagerie Adds more wildlife but also different mechanics. Looks good but no experience with it.
D.E.C.A.Y Adds more ghoul variants. There is a direct issue with SS2 that it breaks the quest Hub of a Problem. There is a fix solution being discussed in the comments. But I've not used this mod so far and I'd like your opinion.
Raider Gangs Extended Adds more raiders. No issue at all.
Mutant Menagerie Adds more wildlife but also different mechanics. Looks good but no experience with it.
D.E.C.A.Y Adds more ghoul variants. There is a direct issue with SS2 that it breaks the quest Hub of a Problem. There is a fix solution being discussed in the comments. But I've not used this mod so far and I'd like your opinion.
- harder on higher levels (dmg overhaul?)
- harder survival (overhaul?)
I'm open to suggestions especially towards the last two points. I've been looking through the nexus and also watching some videos but I'm really not sure about that one. I leave some mods I'm currently looking at here
True Dmg
Be Exceptional
Hardcore Health Overhaul
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