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JtBryant's Dev Diary

tall is good though. makes more sense :)
 
I have a suggestion for a utility to use when starting a settlement. Provides 2-3 food, electric, and water, 8 defense with very small increases. This would cover the initial settlement needs until more settlers arrive to work better but separate plots for those needs. This would eliminate any need for building vanilla pumps, generators etc. until the population increases.

In short a beginning plot so a settlement could be all Sim Settlement right from the first settler.
 
Currently I'm trying to create a formula for to control the dynamic defense values of each factions barracks, and I'm wondering what you guys think.

Defense = baseDefense * ( ( NumFactionBarracks + NumAlliedFactionBarracks/2 - NumRivalFactionBarracks/2)^.25 )

*** if NumFactionBarracks + NumAlliedFactionBarracks/2 - NumRivalFactionBarracks is less than 0 replace formula with:
Defense = baseDefense / ( ( NumRivalFactionBarracks/2 - NumFactionBarracks - NumAlliedFactionBarracks/2 )^.25 )


For instance if the base defense of a Brotherhood barracks is 50, and there are 10 Brotherhood, 5 Minutemen, and 7 Institute barracks built in the game, the result would be:

Defense = 50 * ( ( 10 + 5/2 - 7/2 )^.25 )
Defense = 86
 
Why is the Brotherhood and Institute plots giving negative happiness? If the player is aligning with those factions, wouldn't any settlers choosing to join be neutral or happy with the increased presence from them?
 
I could see a negative happiness if the player built a plot aligning with a faction that the player has gone hostile with. No idea if that would be possible though.
 
Almost everyone in the Commonwealth fears the Institute, and the Brotherhood is like an invader from outside. I think that's why they gives a decrease in happiness (while the local force of the Minutemen increase it).
 
@JtBryant : maybe you could improve the defense output of both Institute and Brotherhood, in my opinion they are too similar to Minutemen making them disadvantageous lookig at the huge difference in happiness (especially the minimums, they are almost equal).
 
Almost everyone in the Commonwealth fears the Institute, and the Brotherhood is like an invader from outside. I think that's why they gives a decrease in happiness (while the local force of the Minutemen increase it).

That is a good argument for it. It is really just an opinion, with both sides having valid points. For me, it just seems like any settlers that unhappy with those factions would have left when the player begins to ally the Minuteman with those factions. Thus leaving settlers either neutral or happy with the building.

Edit add: Your argument could be used for adding negative happiness for the railroad and Minuteman as well. Not everyone is happy with a faction helping synths. Also negative if the Minuteman is allying with a faction they don't like.
 
That is a good argument for it. It is really just an opinion, with both sides having valid points. For me, it just seems like any settlers that unhappy with those factions would have left when the player begins to ally the Minuteman with those factions. Thus leaving settlers either neutral or happy with the building.

Edit add: Your argument could be used for adding negative happiness for the railroad and Minuteman as well. Not everyone is happy with a faction helping synths. Also negative if the Minuteman is allying with a faction they don't like.

By your logic it would be impossible for a radical group to come in and take over a town, because everyone that didn't like it would just leave. Leaving isn't always an option. The residents have to just like having defenses and food enough to endure the faction being invited in.

Also: they might be fine with the abstract IDEA of synths, without being ok with having them walking around armed around their wives and children. Thus, no negative for the alignment, but negative when they start patrolling their town with laser rifles at the ready.

As for the railroad, I would think they are less likely to know that they are railroad vs minutemen or mercenaries. The railroad doesn't advertise their affiliation as strongly as the the minutemen, power-armor clad BOS or being a skinless robot with a laser rifle.

just my opinion obviously, but I can see the logic behind his choices, and frankly there is no single choice that he can make that will appease all mind-sets and role-playing stories we can conceive of
 
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