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Solved Jammer's Gang Attacking Shank (No One Shown Hostile)

VintageRawr

New Member
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5
So I'm tooling around the Commonwealth, capturing the 8 outposts for Shank, and I teleport back to where he is and Jammer's gang is attacking him! No one on my hud is shown as being hostile, and I still have Gage with me so I know the Nuka gangs aren't mad at me. The turrets in the settlement are also not hostile to either party. Is it an issue because I have Shank hanging out at Jammer's HQ? This hasn't been an issue up to now and it's very alarming because I'm afraid to go get Shank without a fight breaking out.
To clarify, when given the option to move Shank into the Commonwealth for ease of access, I sent him to the Conqueror main settlement/headquarters for your gang (which had had been touched by the Nuka gangs) so everyone would be consolidated. This issue hasn't happened before and I'm very alarmed.
 
So I'm tooling around the Commonwealth, capturing the 8 outposts for Shank, and I teleport back to where he is and Jammer's gang is attacking him! No one on my hud is shown as being hostile, and I still have Gage with me so I know the Nuka gangs aren't mad at me. The turrets in the settlement are also not hostile to either party. Is it an issue because I have Shank hanging out at Jammer's HQ? This hasn't been an issue up to now and it's very alarming because I'm afraid to go get Shank without a fight breaking out.
To clarify, when given the option to move Shank into the Commonwealth for ease of access, I sent him to the Conqueror main settlement/headquarters for your gang (which had had been touched by the Nuka gangs) so everyone would be consolidated. This issue hasn't happened before and I'm very alarmed.
Hello is better dont complete nuka world with conqueror for now this can give you a lot of issues in conqueror in future updates are going to be a nuka world integration so is normal what they attack each other if you want go to creation kit open conqueror go to npcs go to shank add him to the sim settlement gang faction and they shouldnt attack each other anymore and for example if you conquest with jammers gang a nuka world raiders outpost shank are going to give you the option to recapture it again and if you conquest a jammers outpost with nuka world raiders you are going to be enemy with the nuka world radiers is very stange because we have to wait to the nuka world integration hope it helps :D
 
Hello is better dont complete nuka world with conqueror for now this can give you a lot of issues in conqueror in future updates are going to be a nuka world integration so is normal what they attack each other if you want go to creation kit open conqueror go to npcs go to shank add him to the sim settlement gang faction and they shouldnt attack each other anymore and for example if you conquest with jammers gang a nuka world raiders outpost shank are going to give you the option to recapture it again and if you conquest a jammers outpost with nuka world raiders you are going to be enemy with the nuka world radiers is very stange because we have to wait to the nuka world integration hope it helps :D
Yeah that does, thanks a lot!
 
You can wait for full integration, but that will be a while. Currently if you wish to do nuka world with conqueror, you MUST keep them separate from each other (I usually split the map in half between conqueror and nukaworld factions)
 
You can wait for full integration, but that will be a while. Currently if you wish to do nuka world with conqueror, you MUST keep them separate from each other (I usually split the map in half between conqueror and nukaworld factions)
That's what I ended up doing. The left side is for Jammer (Go Walden Warlords!) and the right is for Nuka World. I was able to use the moveto player command to evac Shank and he's in an Operators outpost now. Everything is now going smoothly.
 
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