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Question Items not being sent to workshop / City plan upgrade level

Maokee

New Member
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1
I have water purifiers that are supposed to be sending purified water to my workshop, but it's not.
I have tested this in 4 different settlements with and without them being on top of water. 2 settlements have a city plan, while 2 are empty. In all cases, no water was sent to the workshop
I was wondering if this is caused by Sim Settlement or even been heard?

The other thing is, on my settlements with city plans, the upgrade level is jumping up and down randomly. It was at 80%, I fast traveled for 5 minutes then came back to it being -50%. This happened in multiple settlements. The settlement is still at the skeleton stage. I'm unable to go past that even after 10 hours of gameplay since it was created.
 
The water item has been talked about. SS2 takes more resources that SS1 used. SS2 plots can consume water as an 'upkeep' requirement. That is what usually takes the water from a workbench. There is also the sharing of resources between settlements over the caravan network.

If you did have too many of a type of item (water in this case) in the workbench already, SS2 is limited by the vanilla resource workbench deposit. So no additional water would be added. One way to 'bypass' this base game limitation is to utilize a mod like Uncapped Settlement Surplus. But since you don't have any water in the workbench, I'd doubt this would be the issue. Although, sharing resources could be happening after the purifiers are trying to deposit the water. In which case the purifiers wouldn't be able to deposit water due to there being too much. Then the caravan network script runs and takes the water from one settlement to meet the needs of another settlement.

Someone recently posted a good discussion of HUD/statistics and why fast-travel bouncing can throw numbers for a settlement way out of whack. Once you fast-travel(or even slow travel) to a settlement, most forum members will recommend hanging out in that settlement for 10-15 minutes at least. Even if you're staring at a brick wall. This allows the underlying SS2 scripting a chance to catch up with everything that needs to change in the settlement.
 
Both SS1/2 will chow down extra water as the plots advance: Agricultural and Residential both. You need to be careful to have a significant excess (4-5 would be good).

Understand also: while your settlement might have excess water, the exact excess that is put into the workshop is not guaranteed to be exact. Even in a vanilla game they can be a few water short. This is another reason to have an excess.

Other than that, there are some mods which are known to have issues when used with SS - you’ll have to do some testing to see if you’ve picked up one of those mods.
 
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