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I've been dedicating time to playing the game more lately to try to get a player perspective on things and maybe figure out where there are certain gaps in the existing lineup of building plans and I've noticed a few things that don't seem to be functioning the way they should be. For one thing, I set many of my ag plots to have "production" in the sense that they would send a certain amount of produce to the general stores. I'm not the only one who did this as it seems to me to be a pretty intuitive way of leveraging the dynamic economy that SS2 makes possible. Otherwise all the ag plots are basically just decorative, right? Doesn't matter what they have they just produce food numbers.
So far I have not seen this work. I checked and spoke with Tinuvia, because WV seems to use the same method I did to set up production as part of the building plan properties to go to the general store. I double-checked everything in the new BTK and it seems that I have everything set up as it should be. Has anyone else noticed issues with plots that have production not going where they are supposed to? I could certainly change my plots to the old method and have them send stuff to the workbench but I want to take advantage of SS2's systems and actually have the items show up in shops because that was one of the SS2 features I was most excited about. Do any other add-on authors have their ag plots set to send production to stores? If so, have they seen this work in-game? (If so, I'd be relieved to check your add-on for comparison purposes to see if you did it differently).
Have any players using Jampads or Wasteland Venturers seen produce from the ag plots show up in a general store? Anyone seen anything from production plots in general work that way? Maybe I have a misunderstanding of how SS2's systems work and what's possible, but I'm trying to get the sense of whether this is user error/confusion or if it's a bug with production.
So far I have not seen this work. I checked and spoke with Tinuvia, because WV seems to use the same method I did to set up production as part of the building plan properties to go to the general store. I double-checked everything in the new BTK and it seems that I have everything set up as it should be. Has anyone else noticed issues with plots that have production not going where they are supposed to? I could certainly change my plots to the old method and have them send stuff to the workbench but I want to take advantage of SS2's systems and actually have the items show up in shops because that was one of the SS2 features I was most excited about. Do any other add-on authors have their ag plots set to send production to stores? If so, have they seen this work in-game? (If so, I'd be relieved to check your add-on for comparison purposes to see if you did it differently).
Have any players using Jampads or Wasteland Venturers seen produce from the ag plots show up in a general store? Anyone seen anything from production plots in general work that way? Maybe I have a misunderstanding of how SS2's systems work and what's possible, but I'm trying to get the sense of whether this is user error/confusion or if it's a bug with production.