TheNDGhost
New Member
- Messages
- 3
Hi there,
I'm wondering if my issues where basically everything at the castle spends all their times either standing around or walking into foundations/walls of plots is a common problem and what I can do to resolve it. I'm not sure if this is just a general 'the castle' Navmesh issue or not. It seems like most of the plots picked by the default castle city plan aren't updating the navmesh. When I was playing last night I stood in a spot and looked in a circle. One settler, walking into a chair outside a residential plot, turn, preston walking into a foundation, turn, 2 settlers attempting to leave a recreation plot by walking into chairs, turn, cat walking into residential plot wall, and so on.
I'm assuming there is something going on for me where the addition of these plots is not updating the navmesh in the castle so everyone still believes they can walk a path that no longer exists.
In the case of preston walking into a foundation. I tried commanding him, he'd walk into the foundation a bit then say 'I can't get there.' I tried ForceRepath, Preston starts walking into foundation. I tried ForcePathFailure, Preston stops, then tries walking into foundation. I tried resetai, Preston stood there until deciding he needed to go somewhere, and proceeded to walk into the plot foundation again...
I'd like to fix this for myself, but I'm not sure how to go about it, so any advice on how to fix navmeshes related to sim settlements plots would be appreciated. Or even just to tell me why this is happening so I can decide to ignore it or fix it. I'd like to know my options and am happy for any feedback I get as it will improve playing with this already fantastic mod for me
I'm wondering if my issues where basically everything at the castle spends all their times either standing around or walking into foundations/walls of plots is a common problem and what I can do to resolve it. I'm not sure if this is just a general 'the castle' Navmesh issue or not. It seems like most of the plots picked by the default castle city plan aren't updating the navmesh. When I was playing last night I stood in a spot and looked in a circle. One settler, walking into a chair outside a residential plot, turn, preston walking into a foundation, turn, 2 settlers attempting to leave a recreation plot by walking into chairs, turn, cat walking into residential plot wall, and so on.
I'm assuming there is something going on for me where the addition of these plots is not updating the navmesh in the castle so everyone still believes they can walk a path that no longer exists.
In the case of preston walking into a foundation. I tried commanding him, he'd walk into the foundation a bit then say 'I can't get there.' I tried ForceRepath, Preston starts walking into foundation. I tried ForcePathFailure, Preston stops, then tries walking into foundation. I tried resetai, Preston stood there until deciding he needed to go somewhere, and proceeded to walk into the plot foundation again...
I'd like to fix this for myself, but I'm not sure how to go about it, so any advice on how to fix navmeshes related to sim settlements plots would be appreciated. Or even just to tell me why this is happening so I can decide to ignore it or fix it. I'd like to know my options and am happy for any feedback I get as it will improve playing with this already fantastic mod for me