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Issue with Creations

Malcom_Cruise

Member
Messages
35
I really liked the idea's in this mod, so I downloaded it. I also have the CC Arcade and Slocum addons. My issue is that when I went to install the Creations mod I picked all in one, but it says that I don't have the Arcade and Slocum mods (even though I did the fetch quest for Slocum already). Because I knew they were installed I went ahead and risked the all in one selection, but I'm not seeing the options to build the SJ's or Arcade assets when I put down commercial or recreation plots.

Any suggestions to fix this?

Sorry I posted this here and on nexus because I really want to use this mod and I figured others might have a solution for the issue.
 
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Best guess from me is that they aren't activated. In the game you have to both download them and usually activate them. Then I'd restart NMM and try to install my mod again. Let me know if you continue to have problems.
 
I've read your most recent post on Nexus. That is really bizarre. So when you go to install my mod through the FOMOD it tells you that the things aren't present and won't install? You can try ignoring the warning and installing the AIO anyway or install it manually by finding the AIO folder and dragging its contents into your Data folder.
 
Here is what I am seeing

As far as I can tell they are activated
 

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Scroll up in your NMM so I can see where the esl are.
Edit: This is important because the game proper will use the .esl without being managed by NMM.
 
Done, but for some reason they aren't showing even though they are acting like they are activated in game.
 

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And you've restarted NMM yes? Like i said these esl are native to the game so they'll load whether or not they're managed by NMM.
 
I'm almost done an update that will get rid of the dependence and instead use an alternative method implemented a patch ago in SS (getformfromfile).
 
I'm honestly baffled why they aren't showing up in NMM after you shut down and restarted it. Another thing you could try is to export your load order to a text file (the button under the green check mark) then add the two .esl in your load order in spots similar to mine above and then import this load order.
 
Here are the assets from the CC content. So I'm totally lost on what the issue is.
 

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I'll try that out later after I get back from work.

CptCOOTS you rock, thanks for taking the time out to try and help me with this. I know you probably had better things to do so kudos to you man.
 
I absolutely believe that you have the mods and they're working. this is definitely a bug on NMM's part. They seem to be overworked with respect to development and haven't really given us a fully satisfactory solution to CC stuff or .esl yet.
 
Naw man I just wanted you to see that the mods were working so you had as much info as possible to diagnose the issue.
 
Cool, will do later on lol
I guess I need to do manual install of NMM update cause it is telling me I've got the latest version.
Thanks guys!
 
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