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Is slight boundary bleedover okay?

Eldarth

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I've got a few full size residential plots on the lakefront side of the railroad tracks where the edge of the plot just slightly overhangs the settlement boundary.

That's not going to be grounds for disqualification or anything is it?

Nothing extravagant, just something like 5'-10' overhang?
 
If any part of an idle marker attached to the plot is outside the border, the NPC will not use it correctly.
Up against the border works okay, generally... LOL
But as a rule, I never overhang the borders with plots. Lot less issues with the box-o-rocks AI. hehehe
 
I think I might have the same actually, very slight overhang. But usually the very back of the plot won't often have idle markers?
 
The only things I hang out over the edge are purely decorative. Settlers will not use anything outside of the settlement bounds. As an example - see that children's playground in my entry? That's out of the settlement bounds.
 
Only thing outside is navmeshed statics - like half a shack floor at front of buildings.

Boundary clips half to almost all of "the arrow" at the front of plot so I figured they could easily still navigate properly.
 

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I think it's probably OK. I have noticed in my smaller plans that settlers do successfully navmesh outside settlement boundaries.
 
I think it's probably OK. I have noticed in my smaller plans that settlers do successfully navmesh outside settlement boundaries.

Yeah, not too worried about that - just worried about violating some rule I didn't notice. ;-)
 
Test it for navigation ,try to order your serf there and see what happens.
Don't forget the nav blocks can help with nav ;)
 
Test it for navigation ,try to order your serf there and see what happens.
Don't forget the nav blocks can help with nav ;)
Can Navmesh blocks be used as "walls"? I already did so for a part under stairs/ramp where I noticed that the player can get stuck & sometimes rarely a settler might also get stuck. In particular because a nearby plot contains NPCs that can get loose and these NPCs' collision can interfere with movement a little. So I added navmesh blocks in a way that their collision would be a "guide" to keep the player away from getting stuck and if npc spawns on top of it when cell loads they should simply end up on top of the structure itself or pushed some distance away. Already have this set up and it works pretty well for the player as it'll make you just go around it, though I haven't tested it with NPCs in the mix yet.

Can we order settlers outside the borders? Never tried, outside of using ATC which of course isn't an option on the Xbox
 
The navmesh blocks are used to fix pathing and should be used spareingly, if they having rouble getting up ramps and along pathways plop a block down .

If you have workshop timeout off u may be able to command ur serfs
 
I think I tried it in RTB Bunker Alpha and they possibly ignored it when ordered to move outside of the boundary, though assigning to plots placed outside works. It could be just something to do with the location as it's someone's mod. Could be their navmesh job or maybe they didn't do one but needed too, I think the terrain did get edited so I think that means navmesh work would be needed?
 
I think I tried it in RTB Bunker Alpha and they possibly ignored it when ordered to move outside of the boundary, though assigning to plots placed outside works. It could be just something to do with the location as it's someone's mod. Could be their navmesh job or maybe they didn't do one but needed too, I think the terrain did get edited so I think that means navmesh work would be needed?
Some modded settlements, the green marker isn't actually the settlement boundary - objects placed outside it can be assigned to settlers. The green boundary is a hard boundary for Bethesda settlements. Items place outside there are not (should not be) assignable to settlers.
 
You can put assignables 1/2 way across the Commonwealth and still assign a settler to it. They just wont travel to it and "use" it.
 
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