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Question Intro into modding and making a Faction themed add-on!

Mod-Tek

New Member
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7
I am working on a handful of new faction packs, I have assaults, recruitment, ranks, a unlock/introduction quest, and more all working on just lore reasons, characters and companions, and lots of ideas in my brain. but with this spike in creativity I've also collected a number of questions, any help would be greatly appreciated. Sorry if I'm missing anything obvious, this is the first Sim Settlements mod I've attempted but honestly my first attempt in modding in general.

1. How do I integrate my faction pack's extra quests into the War Planner's Bounty feature? I have a quest and several more quest ideas to continue the faction's story and I'd like them to be triggered at the bounty note but I am unsure how to do this.
2. If I disable the ability for soldiers and citizens to work stores (via removing the appropriate factions) will it break anything in the larger sim settlements add-on? It just doesn't make sense in the context of this faction pack for them to run stores.
3. I am letting players "recruit" certain NPCs found in the world space and send them to outposts, I am currently doing this by turning them essentially into settlers, is there something I can do to get them marked as soldiers for the sake of assaults?
4. Is there a way to change the value of recruitment resources beyond the default values of 5 for minor and 10 for major? Some of the logical recruitment resources are dirt cheap and I'd like to lower their value to that of 1 or 2. This one is pretty minor as I can just add a crafted recipe to merge multiple at a chem station to get around it.
5. Is there a way to change the limit of recruits spawned each day (Default max seems to be 5)? My soldiers by design or weak and easily lost, I want to balance this by letting outposts rapidly fill back up.
6. Is it possible to exclusively use certain residential plots in an outpost based on the active faction? Traditional residential plot plans just don't make sense in the faction's context so I plan to make a few simple more appropriate ones and I'd like to ensure they are used when a player puts down a residential plot.
7. How do i submit certain settlement layouts in the city planner so the leader can work right away on it? id like to make sure the factions have their own flair and designs in mind for their settlements, i just want to push the idea that each settlement wont be like any other and the factions show it on how they design and run their settlements.

Thank you so much for taking your time to read this, i know it sound so long winded but i promise i mean well and i know it sounds like an incredibly daunting task and i have access to the Creation Kit and Blender if need be, im more than happy to offer my discord and would be so grateful to learn and try to make these three but of course id like to go one day at a time, i have both the time and patience and have a strong will to learn and accept any criticism and ideas to help make these add-ons the best!

Spartan
 
This all seems to be chapter 3 content which I'm not too familiar with. Knowing the way Kinggath does things in SS2, its likely that most of your ideas are possible. It would likely require a lot of scripting so you would need some Papyrus coding knowledge. Another thing to keep in mind is SS2 is updated often so if you override any SS2 forms you will have to update your mod every time SS2 updates to make sure your mod doesn't break SS2.

You would have better luck getting answers by asking them in the SS2 author's discord. You can request an invite here:
 
This all seems to be chapter 3 content which I'm not too familiar with. Knowing the way Kinggath does things in SS2, its likely that most of your ideas are possible. It would likely require a lot of scripting so you would need some Papyrus coding knowledge. Another thing to keep in mind is SS2 is updated often so if you override any SS2 forms you will have to update your mod every time SS2 updates to make sure your mod doesn't break SS2.

You would have better luck getting answers by asking them in the SS2 author's discord. You can request an invite here:
I'm terribly sorry I JUST got this message! I'd be happy to do that! And it does warm my heart to hear someone say my ideas are possible, just know I appreciate that comment so much!
 
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