C B Wright
Active Member
- Messages
- 246
I'd never used the interior plot for the first scavenger support building in previous playthroughs because I really like that the L3 external plot has that enormous antenna array, but this playthrough I decided to use the interior plot twice:
1. In Sanctuary, where I decided to convert one of the old houses into a factory complex
2. In the Red Rocket in Lexington (using the Red Rocket Settlements mod), which I wasn't sure would work simply because it was in an addon settlement mod and you never can tell how that will go.
That said, I use the exterior scavenger support plot a lot. It's one of the first things I build in a new settlement (that first, then Idek's Logistics, then everything else). And I've used the external plot in Sanctuary enough so that I had an expected order of events:
1. Finish Sturges' settlement quest
2. Build the Scavenger Support plot
3. Assign Sturges to the plot
4. Activate alternative recruiting when first-time config message shows up
5. Receive "Scavenger Beacon Detected" message
6. Build up rest of city. Scavenger Support does the rest.
When I built the first scavenger support internal plot, this is what happened:
1. Finish Sturges' settlement quest
2. Build the Scavenger Support plot
3. Assign Sturges to the plot
4. Activate alternative recuruiting when first-time config message shows up
... and, that's it. there was no notification that the scavenger beacon was activated. Also, there was no message that a regular recruitment beacon had been activated either.
It soon became clear that there wasn't really any kind of recruitment going on at all. I would build up some things, head out and adventure for a while, and when I came back the city population hadn't grown at all. Meanwhile, I was experiencing the same issue with Red Rocket Lexington -- the interior scavenger support plot didn't seem to be recruiting anyone.
Out of curiosity, I deleted the internal plots and built external ones. Almost immediately I got notified about the scavenger beacons, and settlers started showing up.
This leads me to think that the internal plots aren't recruiting settlers, though I can't be sure if it's actually a bug in the plot itself, or if it's an incompatibility with something else I'm running...
At the moment I've decided to always use the exterior plot for the first scavenger support building, just to be on the safe side...
1. In Sanctuary, where I decided to convert one of the old houses into a factory complex
2. In the Red Rocket in Lexington (using the Red Rocket Settlements mod), which I wasn't sure would work simply because it was in an addon settlement mod and you never can tell how that will go.
That said, I use the exterior scavenger support plot a lot. It's one of the first things I build in a new settlement (that first, then Idek's Logistics, then everything else). And I've used the external plot in Sanctuary enough so that I had an expected order of events:
1. Finish Sturges' settlement quest
2. Build the Scavenger Support plot
3. Assign Sturges to the plot
4. Activate alternative recruiting when first-time config message shows up
5. Receive "Scavenger Beacon Detected" message
6. Build up rest of city. Scavenger Support does the rest.
When I built the first scavenger support internal plot, this is what happened:
1. Finish Sturges' settlement quest
2. Build the Scavenger Support plot
3. Assign Sturges to the plot
4. Activate alternative recuruiting when first-time config message shows up
... and, that's it. there was no notification that the scavenger beacon was activated. Also, there was no message that a regular recruitment beacon had been activated either.
It soon became clear that there wasn't really any kind of recruitment going on at all. I would build up some things, head out and adventure for a while, and when I came back the city population hadn't grown at all. Meanwhile, I was experiencing the same issue with Red Rocket Lexington -- the interior scavenger support plot didn't seem to be recruiting anyone.
Out of curiosity, I deleted the internal plots and built external ones. Almost immediately I got notified about the scavenger beacons, and settlers started showing up.
This leads me to think that the internal plots aren't recruiting settlers, though I can't be sure if it's actually a bug in the plot itself, or if it's an incompatibility with something else I'm running...
At the moment I've decided to always use the exterior plot for the first scavenger support building, just to be on the safe side...