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Inserting Companion

SoulMasterFinnigan

New Member
Messages
20
Hey I am currently making a companion, quest, playerhome mod.
and since I have gone to the trouble in getting a voice actress for her, I would like to make her be able to have her say in certain quest along the main story and companion stories
but I can't seem to find the scenes when i look at the MQ and Com Quest they just show stages and objectives ?
Anyway round this?
 
For vanilla, dialog is mostly handled by a separate quest. It usually has 'Dialog' in the EDID.
 
I found some on the generic stuff they say when they are travelling with you using Com In the quests area , I have usually only done the simple mods such as simple followers, unique armors with outfit studio, or a player home.
This is my first time implementing them into a quest, things aren't going as smoothly as I would like, making the quest with options and outcomes is the easy, part, making the quest function is proving troublesome, I can't seem to get my follower to speak her lines in the quest.
 
Aye I have bethesda Mod school and Seddon on youtube subscribes list, they are the tutorials I have been following, I haven't heard of IIRC,
at the moment I have turned off the "Player Commands" through that editor actor tab thing on the quest, I will be testing it soon to see if it works.
Thank you for the advice
 
Its also worth noting that most Skyrim stuff applies to FO4. You can ignore any talk about a SEQ file (quests) as that's Skyrim only stuff.
 
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