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Initializing Sim Settlements/Pre-built City Planner Settlements mid-game?

AlyssaFaden

New Member
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26
Hi all -

I have SS installed and working (ish - more in a moment); I played through to 40th or so level with everything being awesome. No problems at all.

Then I decided to restart: here's where my problem and question comes in.

During the restart I noticed that I didn't see the usual Sim Settlement initializing message as mods load during the "bathroom mirror sequence". No mod loaded message, no questions about set-up and which settlements to apply city plans to.

I figured it was odd, but perhaps this was normal and the mod was remembering previous settings, or something. So I went off and started my game.

Now ... part way into the game - I can see no city plans have loaded for any settlements (now I've had time to visit a few). I tried options in MCM and holotape, but there doesn't seem to be a way to get SimSettlements/City Planner to "kick in" during the game. (I have gone to the museum BTW, have the holotape form there, read it etc: I can build SS plots ... there's just no automated city planner for pre-built settlements)

So I restarted: same issue

Restarted again: same issue. SS City Planner is not kicking in.

What I'd like to do is keep my current game but console force-start the City Planner building process ... is this possible? Or do I have to uninstall all of my mods, do a clean start, then reinstall everything? Hoping I don't have to do this, to be honest.
 
Do you have Workshop framework installed? If Conqueror is installed understand that workshop framework is also a requirement.

if that is also correctly installed then it sounds like there is something preventing Conqueror from initializing.

If it was me I would restart my game with just all my Sim Settlement related mods enabled.

all others disabled and see if that works.
 
Workshop Framework: yes, 100%. As indicated, I have run this combination of mods previously with no problem (literally this last weekend). It was restarting my game where I noticed it not initializing.

Yes, disabling mods and restarting is an option, I was just kinda hoping to avoid it ... but could deal with that if there isn't some form of console command to kick it into gear.

I should add that Jammer is there and doing quests for him is working, and killing Preston & crew went fine ... but the settlements are not self-building into city plans.
 
Workshop Framework: yes, 100%. As indicated, I have run this combination of mods previously with no problem (literally this last weekend). It was restarting my game where I noticed it not initializing.

Yes, disabling mods and restarting is an option, I was just kinda hoping to avoid it ... but could deal with that if there isn't some form of console command to kick it into gear.

I should add that Jammer is there and doing quests for him is working, and killing Preston & crew went fine ... but the settlements are not self-building into city plans.

If it didn’t go through the settlement select process then a console cmd wouldn’t do any good to do now as nothing had been selected.

Even if you could get the settlement prebuilt select menu to open you are already outside the vault and it probably won’t go well?

That isn’t how the mod was designed to work and will likely end in a dissatisfying way.

Sorry, my recommendation is to get the mod working correctly from the start. FO4 can be a long game and I would hate to recommend something that will cause problems when you have invested even more time. :cray
 
If it didn’t go through the settlement select process then a console cmd wouldn’t do any good to do now as nothing had been selected.

Even if you could get the settlement prebuilt select menu to open you are already outside the vault and it probably won’t go well?

That isn’t how the mod was designed to work and will likely end in a dissatisfying way.
okay, thanks, although I'm running an alt. start so even on previous run-throughs I wasn't "in the vault". But understood.
 
Also if you have a lot of mods that add holotapes, they can crash out the mirror in prewar and conqueror wont start either...

Yeah, for several reasons I am now enabling Conqueror in the vault elevator chamber “and making sure not to leave until it is done.”

also, I make sure to have SMM enabled at that point. This means you will likely have to console in that particular halotape but I have have had it disabled when doing this and accidentally enabled mods that needed it. John is correct those other mods should be enabled after leaving the vault. Example CWSS, Creative Gardens and the like.
 
cheers guys, I appreciate this. Makes sense. I didn't know that about holotapes

Just do a very basic startup load order Get through the vault then activate conqueror

Or you could word search "resource pack" for conqueror pre builts

I have been requested to see if I can do prebuilds with start me up or whatever I am not familiar with that so not even sure if possible, but will try next month for version 4 release before Christmas.

Looking at @uituit ! Girl next city contest winners with the Masters.
 
@AlyssaFaden

https://www.nexusmods.com/fallout4/mods/38520

Conqueror Prebuilds...

For someone with Start Me Up? You can do the alternative plot line and do the terminal in the vault?

Can you also do the terminal in the vault to set your SPECIALS and 20 stats after you reach the elevator, but before you go up?

Thanks,
John

EDIT: Further - at what point does StartMeUp trigger the options for you to make the choice for the alternate life but in vault, alternate life outside the vault, and normal play? Is it location based, as in by the door or waits till you get to codsworth, is there a timer after you enter done on your character?
 
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