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Industrial resources for city planners

Phil_T_Casual

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Community Rockstar
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I wanted some extra objects for settlement building, mainly pipes. The ones in PBP are only single sided so I went about getting solid ones from around the worldspace, the majority are from Warwick Homestead with a few objects from Corvega.

Someone else might also find these useful so here's everything I've gotten so far.

To spawn these objects in: cqf kgpbp Spawn followed by the base id listed for each object below. This command will both spawn objects, and link them to the workbench so they're picked up by Transfer Settlements during export.

Pipes
90° Bend - 245c4
T-Piece pipe - 245c5
Pipe with side opening/doorway - 245d2
Curved, animated hatch to fit above doorway - 192d5b
Medium straight pipe - 245d3
Large straight pipe - 245c0
Metal Sphere - 247cb
Metal cone - 31ede
Metal Grey Silo - 247c7
Broken Grey Pipe - 198f2 *
Pipe with Small side opening - 245d1 *
4 way junction - 245c7 *
Doorway cap to fit the end of pipes - 10069b *
Solid Cap to fit the end of pipes - 3180b *

Misc
Large tank - 247b7
Round water plane to fit above tank - 1c5a57
Northstar ship shell - 145162
Northstar ship internal frame - 1e59e3
Corvega smoke stack - e48b7
Sentinel Building shell - 191f26 * (Reduce the scale of this by 10% before attempting to pick it up otherwise it causes CTD)

In case you don't know what the hell I'm taking about, here's an example of the pipes. You can use them for tunnels, etc.
20190709231201_1.jpg
 
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Question: since you have pipes, have you been able to find the base ID for some of the control rooms, such as the blue ones at Corvega or the water treatment concrete room on the dam west of Oberland?
 
No, but it's easy to get for yourself. If you know your way around the CK would be the simplest.
Or (this is what I do) using a separate save to any I build plans on, I disable precomdineds - go to the nearest workshop to the object I want - from there fly to the object in workshop mode and get the id using the console.
Don't forget to re enable precombineds after.
 
No, but it's easy to get for yourself. If you know your way around the CK would be the simplest.
Or (this is what I do) using a separate save to any I build plans on, I disable precomdineds - go to the nearest workshop to the object I want - from there fly to the object in workshop mode and get the id using the console.
Don't forget to re enable precombineds after.

Ah, great!
 
It's the base id you're after don't forget, the ref id won't spawn anything once precombineds are enabled.
 
So I spent a bunch of time flying around the Commonwealth gathering data from cool structures and items, only to find on spawning them in that just about all of them 1. Have no navmesh when spawned this way, and 2. Have no navcuts when spawned this way - meaning the ones I found are best used for static objects that you don't need your NPCs to path through or across. Which is sad, because it means all the work I did carefully positioning cloned pieces of the Castle walls to fill the breaches wound up causing settlement-wide pathing issues. That said, I'm sure there are other places these items could be used in inventive ways. Is it cool if I share a selection of the base IDs I collected here?
 
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Yeah I should've added that about navmesh. If you see in the picture in the first post I have a catwalk inside the pipe which gets around this problem.

By all means post what you have here. The more stuff the better.
 
Alright, this might get a bit long, so I'm going to break this into sections.

Lynn Woods Tower - 852a2
Two story ruined house (Fairline Hills Estates, etc) - 7d57c
Ruined cabin (Sunshine Tidings, etc) - 6fd6e
Covenant resident house - e6939
Covenant shop/bunkhouse - e693a/b (same floor plan, different paint/wallpaper colours)
Covenant sheriff's house - e6915
Goodneighbor mayor hall lookalike - 19259 (no interior, but has an open doorway - could make for a fancy player home)
Two story ruined shop (as seen at Egret Tours, first building on the right in Concord, etc) - 1d9ca
Concord hardware store with stairs to neighboring roof - 77dc1
Concord inn-like ruined building (first on left of main strip coming south into town) - 18bb68
Metro entrance (lower door has collision, so can't use as a staircase) - 1b42
Church outer shell (as seen in Salem) - 237ca7
Church outer shell (as seen in Concord) - 7d580
Church congregation area (main interior) - 8193b
Church back stairs (directly behind main interior) - 8913c
Church interior upper office (at top of interior stairs) - 8193a
Large plus-shaped building with pillars and spot in middle for tower - 192b1
Tall windowed tower (fits in center of above) - 4471e
Topper for above windowed tower - 44723
Semicircular stone wall church segment (from chapel above Federal Ration Stockpile) - dd86d
Stone wall church entryway - dd847
Church tower (fits on top of entryway) - dd83f
Church steeple peak (fits on top of either of the two above) dd83e
Church wall (from chapel above Federal Ration Stockpile) dd7e9
Stone church buttress - dd80f
Needle-topped spire (found at high altitude so kinda low detail) - d0789
Deco building skybridge - a32c5
Suspended Monorail front car - 106a1b
Suspended monorail car - 106a17
Bridge end - 4a1c
Bridge mid piece (no arch) - 484c
Bridge mid piece (with arch) - 4a1c
Bridge mid piece (damaged, no arch) - 4a1b
Mass Pike tunnel entrance - 27ec9
Tunnel interior start (pipes on left/pipes on right) - 27eca/b
Tunnel interior section - 1b713
Tunnel interior section with arches for side room - 1b70e
Room that fits on other side of arches - 3454d
End cap for above room - 349b5
Square wall, fits in above room - 30889
As above, but with a doorway - 3088c
Highway side wall - 6d3b8
Highway side wall with staircase - 6f9ab
Highway overpass with both side walls (bridge is angled relative to roadway below) - 6d3bf
Small tunnel entrance arch (no nav cut) - 113010
Deco support (from General Atomics Galleria) - ed605
Curved metal support (from Red Rocket outside Diamond City) - fcfc5
Mass Fusion mega support (the height of the whole building!) - 875ed
Other Mass Fusion mega support - 88192
Mass Fusion external elevator shaft frame - 884fd
Brick spire with plinth (looks like it should have an interior but isn't really big enough for one) - 175263
Prewar home exterior - 542e0
Prewar home interior - 47339
Prewar home roof and carport - 50a66
Prewar pocket sliding door - 484cc
Prewar large closet door - 4a061
Prewar narrow closet door - 484d2
Prewar fireplace (intact glass) - df24e
Prewar kitchen (has the stove but doesn't have a sink? Just a hole where the sink goes) - 53253
Prewar fridge - f4736
Prewar fridge door - f4735
Prewar HVAC unit - 53245
Prewar front door - e50c3
Semicircular brick wall with sidewalk on top - 1752e9
Railing that fits with above - 17cc21
Curved staircase (fits along right side of wall above) - 1752fc
Curved staircase (fits along left side of wall above) - 175303
Quarter circle curved brick wall - 110fed
Quarter circle curved railing - 1156ee
Quarter circle brick tiled platform - 1156fa
Square brick wall segment - 10d864
Decorative stone wall with drain (as outside Jamaica Plain parking lot) - 3db16
Decorative stone wall corner - 3db13
Decorative stone wall pillar/end cap - 3db14
Stairs that fit with above - 10dcd0
Stairs leading to Lynn Woods Tower - 3e098
Yangtze submarine (warning: Massive!) e5095
Diamond Power - 3d87
Parking garage archway (has proper nav cut) - ae93e
Arched stone bridge (breaks pathing beneath) - 16b940
Arched wooden bridge (pathing not tested) e452a
Gunner plaza decoration - 138608
Saugus Ironworks slag tower (has pipes and unwalkable ramp) - 27f10
Mist (you have no idea how many times this stuff got in my way) - 2b784
Hydroelectric dam - 4ac7a
Hydro dam control (no interior) - 4ac8d
Hydro dam control (no doorway or implied interior) - 4ac82
Boat lock side (narrowish) - 5e1c1
Boat lock with lower platform (wideish, doesn't include stairs) - 5e219
Concrete buttress - 2f4a3
Large cube of quarried stone - 2cbd0
Small loop of rusty pipe (to hook from side of wall to top of roof) - 06d030
Massive satellite dish - 125b05
Support tower for satellite dish - 125b03
These bits are interesting; to recreate the castle, they need to be at almost but not quite the same X/Y coords as one another, and each rotated 72 degrees from the previous. Some have built in rubble piles blocking doorways, while the front entrance one actually includes the massive rubble pile that's on the inside of that wall.
Castle entrance wall - a02f0
Castle wall with staircase - a02f6
Castle wall with two doorways - ac64b
Edit: New Category:
Curved apartment block - 17a25
Large building with curved end towerish bit - 1b3f
Thin facade with curved end towerish bit - 4b30
Long building face with ground height boarded doorway - 17a22

Okay, I think that's everything. The list I'm working from isn't nearly so organized, so it took a while to go through it all. I hope that some number of these wind up being useful for folks out there!
 
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