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Question IMP - Invisible Marker Pack (redux)

comziz

Active Member
Messages
212
It is stated in this mod's description page that WSFW is incompatible with it.
Does anyone know what are the incompatibilities and/or any workaround/fix/patch for this mod?
I really like to be able to build idle markers myself.
 
OH THIS IS WONDERFUL!!!
I saw people talking about built-in idle markers and I was wondering where they were, didn't know you had to download this.
I am very happy right now, thank you so much.

Although 10,000 buildable items are a bit overwhelming I hope it won't clog my workshop menu.
 
OH THIS IS WONDERFUL!!!
I saw people talking about built-in idle markers and I was wondering where they were, didn't know you had to download this.
I am very happy right now, thank you so much.

Although 10,000 buildable items are a bit overwhelming I hope it won't clog my workshop menu.
No worries, it won't. They're all tucked away in their own sub menu.
 
No worries, it won't. They're all tucked away in their own sub menu.
Yeah just trying it out right now, it's all well organized...
but unfortunately there aren't many idle markers available =(
Like this pose for example;
20211011044204-1.jpg

I was particularly needing this...
But many others are missing as well like smoking, playing with knife, dancing etc...

I guess it'll have to do for now, but I really hope that they enrich the collection in the future.
 
The Invisible Marker Pack includes a version of the Workshop script which replaces that of WSFW.

I suppose that I’ll have to look into it. Sometime. <_<
 
The Invisible Marker Pack includes a version of the Workshop script which replaces that of WSFW.

I suppose that I’ll have to look into it. Sometime. <_<
I had already wrote my wishlist request under your mod page earlier this month and you kindly responded.
Unfortunately I had to pass on your mod since we weren't able to place or move the markers. Although some people say the otherwise, perhaps they're able to be moved with Place Everywhere, but I haven't tried it myself.

I'm certain that the community would really appreciate if you could spare some time to update your mod to be able to place, move and scrap as many idle markers as possible (if not all), while maintaining compatibility with SS2.
Once done, I'm sure it would replace and succeed all the other idle marker mods in Nexus.

So frankly I'm really looking forward for that and thank you so much for even considering it.
 
Thanks, however - no. :grin

The reason is that the Invisible Marker Pack does a whole lot more things that I frankly have no interest in putting together. I’m not an animator, etc - would not know where to begin, and learning would take months of time. Plus, as I said, I have no interest in animation.

If I can get the chance I may be able to look into the issue with workshop scripts, that forced the author to add his own version of the Workshop script. It won’t be for a while. I’m currently putting together a full Institute build-kit for players. <_<

Btw, I responded to your latest post on Visible Idle Markers. To recap, it is possible to do things with the console that we cannot do with scripts. Of course, using the console can sometimes be like nuking your game to get it working lmao
 
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