At the request of
@veelynnlove I have just spent some time testing something that was brought to my attention.
(I dispute the claim that my 'word' has more weight, but that's another story)
The part that's not specifically HQ2.0 related but
might be causing problems: The "Claim All Workshops" function of WorkshopFramework includes HQ. Doing so forever puts it on your Pipboy Map like any other settlement with the mouseover for population/happiness, like so:
Could HQ's "workbench" even be given an exemption from that "Claim All Workshops" tool? Does it break anything per se if it's Claimed in that way? It does appear to make "GNN" a valid target for the vanilla 'move settler' function...
The part that
might be HQ2.0 related: doing so appears to break at least a couple of behind the scenes calculations.
In my particular case, the Supply Network Resources HUD now looks like this, on a "vanilla as possible" save with no Supply Agreements set up (those resources were already somehow
in Virtual Storage, this save shouldn't even have any):
veelyn reported that it was breaking Disasters, although in the time it took me to speedbuild 4 rooms, I had an Infestation and about a dozen Fires, so I suspect that may have been something else - maybe a 'tagging'/'sorting' mod? I did see in the few minutes of that livestream I caught that you were running one of those...
And something else I noticed while dashing around in this save: the Fire Extinguishers that you use as a 'weapon' for Disasters in HQ are Scrappable. Not sure what can be done about that, but I can imagine
someone will do it eventually. (ScreenShot117)
Here is the save I'd been testing that on. It's a 'fresh' save made New on b24, I
did use msalaba's Skip Prewar thing but I doubt not having that would break anything trying to load it. Not sure what you can even do with it, but hey, at this point I have this routine down.
I really don't know if this is a 'major' thing or not, frankly.