the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HQ 2.0 Gameplay Questions

kinggath

Well-Known Member
Staff member
Administrator
Moderator
Verified Builder
Messages
4,774
If you are participating in the HQ 2.0 beta (or it has been released already), post your gameplay questions as a response to this thread.

(We'll use the questions here to try and flesh out the wiki as much as possible to help clarify the many elements of HQ!)
 

yaugie

Well-Known Member
Messages
1,078
Alright, here we go. I discovered this in the Logistics Department's menu.
Just to clarify what it's saying: does it mean that if one specific plot design - let's say "2x2 Advanced Agricultural - Gourd Plantation" - had gotten to level 3, any other instances of that same design can instantly go up to level 3 as well?

Also, can't figure out where "Weapon Parts" come from yet, but I haven't built 100% of the place yet either.
EDIT: Yeah, even after 100% building everything (went into tgm just for the sake of having everything built) I can't figure out where "Weapon Parts" come from. A bit of Googling says that's something from the "Horizon" mod??

Note also the "bars" HUD on the bottom-left is glitching out - it does that for me about 50% of the time when I leave HQ then come back in the same play session.

(Ignore the numbers being a bit hecked up - I'm getting exponentially more 'script lag' in HQ these days, sometimes the values don't update correctly when I go into Build Mode)
 

Attachments

  • ScreenShot53.png
    ScreenShot53.png
    2.2 MB · Views: 11
Last edited:

yaugie

Well-Known Member
Messages
1,078
Just to clarify what it's saying: does it mean that if one specific plot design - let's say "2x2 Advanced Agricultural - Gourd Plantation" - had gotten to level 3, any other instances of that same design can instantly go up to level 3 as well?
Alright, I did some testing of it (by using tgm to bypass that "Weapon Parts" requirement, since kg mentioned that was a mistake). It appears that is how it works. It doesn't necessarily happen instantly - obviously the "can this plot upgrade" check doesn't happen every single frame - but it definitely lets 'duplicate' plots upgrade far quicker. This would mean it's less effective the more Addon Packs, and thus the more plot design variety you have... that's cool though, setting up new settlements at this point in a game to actually be productive would be a LOT quicker.

Another question, though: how is the "cross-training" bonus from Admin Events actually applied? By which I mean, let's say I'd run "Hand-to-Hand Training Course" twice, giving the people in the Security department up to +2 Energy from their Strength stat. What happens if I then add a new person to the Security department - do they automatically get that +2 as well, or would I need to run it again?
 
Last edited:

sid485

New Member
Messages
28
I’m going to try the new public beta for HQ 2.0 and hopefully it was a one-off glitch, but for the radio sequence of “Where There’s Smoke” the dialogue seems to have broken and all it says is “dialogueentry”. (not so much a ‘game play’ question, sorry if mis-posted) sorry, just finding out this is an XDI issue and not ss2 apparently.
 

Antoine Soverie

Well-Known Member
Messages
789
Another question, though: how is the "cross-training" bonus from Admin Events actually applied? By which I mean, let's say I'd run "Hand-to-Hand Training Course" twice, giving the people in the Security department up to +2 Energy from their Strength stat. What happens if I then add a new person to the Security department - do they automatically get that +2 as well, or would I need to run it again?
Also interested in this. And what if people are cross-trained then reassigned to another department? (since I'm assuming everyone will be doing that a lot) Is it a permanent increase in stats, like a rec plot, or something else (aka it reverts when reassigned)? (my experience kinda tells me it's permanent but idk)
 
Top