I usually setup Graygarden as a player base and keep the robots in their vanilla roles. That was no problem in SS1, but in SS2, If I enter this settlement, vanilla resources such as turrets, water pumps and generators break.
I'm not sure, but presumably (some ?) vanilla resources now need virtual storage supplies to be maintained. I found a few old threads discussing that problems, but inconclusive.
- Do vanilla resources really need virtual storage supplies and if so, which items exactly needs which resources and how much ?
- What exactly causes SS2 to start that ? At Red Rocket I also have some vanilla resources and they never break. The only difference I can think of it that Red Rocket just have a windmill instead of a generator at Graygarden. That was a difference in SS1, windmills didn't take resources. But beside that, I cannot make out any difference, especially not the the presence or absence of settlers, plots and connections to vanilla and to the virtual storage network.
- Given I find out what the demand is, does donating resources to a local city planner desk can cover it ?
- Are there any settings to influence this behavior without changing the overall difficulty ? Such as turning off resource requirements locally ?
- Shouldn't SS2 check the local workbench or the workbench network for resources first and then decide whether a vanilla item breaks or not ? In the moment it looks like the other way around.
I'm not sure, but presumably (some ?) vanilla resources now need virtual storage supplies to be maintained. I found a few old threads discussing that problems, but inconclusive.
- Do vanilla resources really need virtual storage supplies and if so, which items exactly needs which resources and how much ?
- What exactly causes SS2 to start that ? At Red Rocket I also have some vanilla resources and they never break. The only difference I can think of it that Red Rocket just have a windmill instead of a generator at Graygarden. That was a difference in SS1, windmills didn't take resources. But beside that, I cannot make out any difference, especially not the the presence or absence of settlers, plots and connections to vanilla and to the virtual storage network.
- Given I find out what the demand is, does donating resources to a local city planner desk can cover it ?
- Are there any settings to influence this behavior without changing the overall difficulty ? Such as turning off resource requirements locally ?
- Shouldn't SS2 check the local workbench or the workbench network for resources first and then decide whether a vanilla item breaks or not ? In the moment it looks like the other way around.