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How do I increase build limit?

Josiah77

Member
Messages
57
In Sim settlements 1 I knew how to go in and increase build limit by 25% at a time but I can’t seem to find that setting in Sim settlements 2. I had the basic city plan build at the castle but it maxed out my build limit even though I have respect build limit turned to off and now I can’t complete the mission where I have to build artillery because it won’t let me build anything else. How can I remedy this?
 
Go to the workshop, it should have an option Manage (added by Workshop Framework). Here you can increase build limit.

If you can’t see Manage, you probably have a mod that adds activation choices to the workshop.
 
I don’t quite understand, it’s not a setting within the terminal? I don’t have any mods that affect workshop aside from the ine required for Sim2 (workshop framework)
 
I don’t quite understand, it’s not a setting within the terminal? I don’t have any mods that affect workshop aside from the ine required for Sim2 (workshop framework)
Never mind, I found it on the actual workshop and not just holding down the button to bring up the build menu. Thanks!
 
Go to the workshop, it should have an option Manage (added by Workshop Framework). Here you can increase build limit.

If you can’t see Manage, you probably have a mod that adds activation choices to the workshop.
Already increased Build Limits by 100% but it's still being exceeded in some settlements.
Do all those duplicate objects from resetting the settlement count into the limit? I noticed, when scrapping and rebuilding a city plan, all original objects reappear wether they were removed or not, leading to the same objects being present 2-3 times in the same spot.
 
Already increased Build Limits by 100% but it's still being exceeded in some settlements.
Do all those duplicate objects from resetting the settlement count into the limit? I noticed, when scrapping and rebuilding a city plan, all original objects reappear wether they were removed or not, leading to the same objects being present 2-3 times in the same spot.
I've noticed the same issue, sorta. Say the vanilla beds at the Slog...I give a looksee for which are occupied and which are not, but every visible bed is actually 2 beds, one occupied and one not, in the same location. Also the upgrade layers...upgrade a plot to lvl 2, but the lvl 1 layer is still there, until I manually refresh the plot...the flicker of over-laid textures drives me nuts.
 
I've noticed the same issue, sorta. Say the vanilla beds at the Slog...I give a looksee for which are occupied and which are not, but every visible bed is actually 2 beds, one occupied and one not, in the same location. Also the upgrade layers...upgrade a plot to lvl 2, but the lvl 1 layer is still there, until I manually refresh the plot...the flicker of over-laid textures drives me nuts.
Does it look like this? I also was some decoration items floating in mid-air. Problem is, I can't interact with items from a plot through the build menu to remove them.

2020-12-26.jpg
 
Does it look like this? I also was some decoration items floating in mid-air. Problem is, I can't interact with items from a plot through the build menu to remove them.

View attachment 11139
Try this:
It is almost a requirement for any settlement building! It will allow you to scrap these things.
 
If it's part of the Plot, doing a "Refresh" from the menu you get when you use the ASAM on it SHOULD clear them up. (except for the few plots that have a few objects clearly out of place, like the Level 2 Communications plot's flags)
Even with PlaceEverywhere's options you might not be able to scrap individual parts of a Plot since they might be considered one 'object' by the game engine, and you probably shouldn't anyway because lord only knows what that'd do to the scripts afterwards if it tries to remove something itself but it's already gone.
 
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