ElanaLoaded
Well-Known Member
- Messages
- 953
Alt Tabbing to desktop doesn't work. Need to read docs about aspects of SS2. Be nice to have that basic readable in game. On terminal.
Agree.That would be nice. Seems like rather than add a new holotape though, they could just flesh out the tutorial section of the City Manager holotape with more info. Maybe make the tech tree a poster since i don't think the terminals can do other than text.
I agree, it doesn't need the wiki crammed in there, just a few helpful things. At least for me, I'd like the tech tree accessible from somewhere in game and a bit better descriptions of what plots do what at what level with what costs. ex "basic power, produces 20/40/60 power, costs x/y/z food, x/y/z water". So i can plan ahead. Just for the base mod included plots obviously. Add-ons should be studied before plugging in anyway. Maybe it's just in my case since I'm out in the boonies and my only internet access is on my phone, but it getting the old thing online and looking through the wiki for these little things is tedious.Which aspects are you specifically thinking of? Since I don't think stuffing the entire Wiki into the game would work too well. Tech trees, HUD guide, Stats guide, etc?
Neat, I didn't know that. Thanks.If you highlight a building plan and select "examine" it will bring up details for the plot the mod author added. For the base plots the production is listed.
Ah, the good old days of playing Morrowind and having to keep an IRL journal to keep up with it and having to actually pay attention to npc directions.Its amazing how much is taken for granted with the current gen games. I even forget that printers exist!
I'm part of the pre-Internet generation. I have vague recollections of text adventure games and early 3d where you had to make your own maps. Those old games did not have quests, quest markers, maps or even much documentation past "installation instructions" and a quick overview of stats, weapons and magic. You grabbed a notebook (analog kind) and wrote notes on everything and made your own maps. If you were real lucky, the game would have a journal that gave you very vague clues on what to do and where to go.
/history lesson
That's the one that always comes back to mind for me. Specifically because you have to rely on the directions NPCs give you, and there is more than one instance where they say "Go north until you see the big pile of rocks then go west" but they meant go EAST.Morrowind
Zork, Hunt the Wumpus!Its amazing how much is taken for granted with the current gen games. I even forget that printers exist!
I'm part of the pre-Internet generation. I have vague recollections of text adventure games and early 3d where you had to make your own maps. Those old games did not have quests, quest markers, maps or even much documentation past "installation instructions" and a quick overview of stats, weapons and magic. You grabbed a notebook (analog kind) and wrote notes on everything and made your own maps. If you were real lucky, the game would have a journal that gave you very vague clues on what to do and where to go.
/history lesson
I liked Zork. The text parser was very forgiving most of the time. Some of the other text based adventure games could be maddening.Zork, Hunt the Wumpus!
Oh, yes, so true. I remember one of those games where the new player character was generated in a file called, 'fresh meat'. such humor...I liked Zork. The text parser was very forgiving most of the time. Some of the other text based adventure games could be maddening.
Ha yep. Send you wandering for an hour just to have to walk all the way back and go the opposite way after looking it up in frustration. I honestly liked the no player fast travel system in that game where you had to use the mages guild or silt-strider. Really made the world feel larger and wasn't annoying. That and it brings up my main complaint with Beth in that each new game loses more RPG elements and becomes more simplistic. That and I hate being the automatic Savior/Hero. "OH GAWD ITS THE DRAGONBORN" vs "You're the Nereverine? More like a madman. smh"That's the one that always comes back to mind for me. Specifically because you have to rely on the directions NPCs give you, and there is more than one instance where they say "Go north until you see the big pile of rocks then go west" but they meant go EAST.
Yes. Yes. New does not necessarily equal improved. Each new game dumbs down the char gen aspect. Reaches a larger audience = improved sales, I surmise.Ha yep. Send you wandering for an hour just to have to walk all the way back and go the opposite way after looking it up in frustration. I honestly liked the no player fast travel system in that game where you had to use the mages guild or silt-strider. Really made the world feel larger and wasn't annoying. That and it brings up my main complaint with Beth in that each new game loses more RPG elements and becomes more simplistic. That and I hate being the automatic Savior/Hero. "OH GAWD ITS THE DRAGONBORN" vs "You're the Nereverine? More like a madman. smh"
I want my d@#% skills and attributes back. I want my spell and enchantment crafting back the way it used to be. I want to break alchemy and destroy my game with a 100,000 point potion of levitation. I want skill checks in fallout, etc. If i want an adventure/shooter with small RPG elements then i'll play Mass Effect or somthing like that. Beth needs to get their s%!* together.Yes. Yes. New does not necessarily equal improved. Each new game dumbs down the char gen aspect. Reaches a larger audience = improved sales, I surmise.
Morrowind is best of the ElderScroll games, IMHO. And many newer mods allow improving it's graphics and stability. The overly thin and stylized NPCs is kinda the trademark of Morrowind.
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