You probably won't notice what it does quicker, as it has always happened in the background. It is the daily update that has been made more efficient. Also, the efficiencies really kick in when you have a lot of cities on a network. Other things could certainly seem quicker though because the VM is not spending as much script time working through the daily update.t's a bit early to make a comment on speed
Projected and it should be accurate now (maybe one off if some rounding shenanigans is involved). You used to get more than it projected because the change shown on the HUD included plot costs, but they used to be taken out later on. Now they are accounted for at the same time.Does the Daily Change view show actuals from the previous day or projected change for the following day?
No, but I've seen pra and KingGath talking about that on discord and KingGath said he has found some problems with the storemanager script and is working on fixes.Does this address the issues with the production subclass and vendors?
Interesting - I had asked because production kinda worked (though still seemed to have issues) in 2.2.5 but now I don't see anything with 2.2.6. Hopefully they get to the bottom of what is going on with the storemanager.Projected and it should be accurate now (maybe one off if some rounding shenanigans is involved). You used to get more than it projected because the change shown on the HUD included plot costs, but they used to be taken out later on. Now they are accounted for at the same time.
No, but I've seen pra and KingGath talking about that on discord and KingGath said he has found some problems with the storemanager script and is working on fixes.
I'll check that with KingGath. I only changed how plots determine if their maintenance costs are paid - as long as that function returns true, the plot should then produce as normal.Interesting - I had asked because production kinda worked (though still seemed to have issues) in 2.2.5 but now I don't see anything with 2.2.6.
Agreed. Not really my department, but I can suggest it to KingGath.Also, would be nice to have an overlay with just Network Stored & Network Daily
Never heard of that one, certainly not in my code. I'll check with KingGath.Couple potential bugs so far. I see a message like "Workshop timeout" at the top left occasionally.
Maintenance is now taken straight from production.What's the priority on utilizing materials for plot upgrades vs plot maintenance? I seem to have a bunch of T1 plots stuck since I have overall negative steel production (but still make like 2000 per day before expenses). The old version seemed to pull materials for upgrades first, then maintenance second.
Yeah, I have a feeling it is some sort of issue with the vendors more than it may be the actual plot production - especially if that is all you changed. For instance my plans usually produce fixed amounts instead of balancing against costs because I found that didn't work out sometimes (i.e. if the items in the formlists had costs that were too variable). I didn't use the "-1" balancing so it should have been unaffected.I'll check that with KingGath. I only changed how plots determine if their maintenance costs are paid - as long as that function returns true, the plot should then produce as normal.
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