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In theory, this patch finally slays the long save bug!
I say in theory, because we can't reliably trigger the issue, but from everything we understand about it - this should resolve the issue. Even if it doesn't though - we have a guaranteed fix for F4SE players (see my next post in this thread), and the tools we need to further diagnose the issue thanks to Nukem, one of the Bethesda mod communities most knowledgeable folks on engine behavior.
Full patch notes below:
Xbox players, the versions to watch for when you can safely update are: 44 of SS2, and version 17 of Chapter 2.
If you continue to experience long saves after this patch, please reply below with how long your saves are and what system you're on.
-kinggath
I say in theory, because we can't reliably trigger the issue, but from everything we understand about it - this should resolve the issue. Even if it doesn't though - we have a guaranteed fix for F4SE players (see my next post in this thread), and the tools we need to further diagnose the issue thanks to Nukem, one of the Bethesda mod communities most knowledgeable folks on engine behavior.
Full patch notes below:
- Added a fix to address the HQ Cell reset bug that will prevent it from occurring to saves started before the 2.0.0L patch. Previous patch notes had listed that the fix would not work on existing saves, this new fix addresses that.
- Added a new tool to the holotape under Tools > Advanced > Quest Fixes > Chapter 2: HQ Reset Issue. Running this while inside of the HQ’s main floor will attempt to recover the save from the HQ Cell reset bug if it had occurred previously.
- Fixed a number of script property issues that would have resulted in papyrus log spam.
- Fixed a bug in the quest “Martial Law” where Mansfield would talk about putting the radio on the table himself after the Gunners already had done so.
- Added Reset Leader Card Cache and Reset Settlement Flag Cache options to Tools > Advanced in the holotape. These will reset the corresponding cache for players who find they are missing options they expect to be available.
- Fixed a bug with the HUD meters that would show shortage of beds and recreation for robot settlers.
- Fixed a bug with the HUD meters that would show shortage of power for plots that were recently scrapped but hadn’t been cleaned up by the game engine yet.
- Fixed a bug where if the quest “The Disappearance of Jake Evans” was played through in Chapter 2, and then the following quest was skipped by console commands or the holotape cheats, The Ron could end up stuck in a weird state, potentially breaking his dialogue in future quests.
- Fixed a bug with the traveling Nightingale medics that prevented them from speaking and offering medical services.
- Fixed a bug in the quest “How to HQ” that would prevent a conversation from completing if Stodge had been killed in the save.
- Fixed a bug part way through the quest “How to HQ”, where the resource values could show negative values.
- Existing saves should have these negative values removed after starting this patch, which may correct other issues with HQ resources.
- Fixed a bug during the quest “New Connections”, where if the player wasn’t close enough to Circe and Lydia, the conversation could fail to start and the quest would appear stuck.
- Made a change that in theory will greatly reduce the likelihood of a “long save” occurring.
- Fixed several voice files for the CPD.
Xbox players, the versions to watch for when you can safely update are: 44 of SS2, and version 17 of Chapter 2.
If you continue to experience long saves after this patch, please reply below with how long your saves are and what system you're on.
-kinggath
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