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HOT TAKE, HQ is too much for casual players

Russ0612

Active Member
Messages
219
I thought adding the ASAM was meant to make me as a relatively casual and lore-focusing player a bit easier on building settlements to I have to build each wall. With a nice touch of having different and cool settlers in your settlement and with a well-made questline backing up the legitimacy of the ASAM.

Now with this GNN HQ design, it is 10 times more complicating than the vanilla game, I think this defiles the original purpose of this mod to the point all we see in this forum is basically players teaching others how to get some basic things with the HQ.
However I love the CPD concept added in though, it gives more quest and more interesting things happening in the Commonwealth indeed. I also still love chapter 2's story with the gunners making them not only just a "stronger" raider just like the super mutants.

But yes, my hot take please don't flame me too hard guys, what do you guys think both the player and the modders?
 

Rexorp

Member
Messages
91
Now with this GNN HQ design, it is 10 times more complicating than the vanilla game,
I have to agree with this. Just trying to figure out How to HQ and Commonwealth Rising, I get confused on what I am supposed to do. The instructions to "Start Network Installation project from Engineering Department in Command Mode" makes absolutely no sense. I go into Command Mode go to Engineering and the only thing there is Manage and Upgrades. NOWHERE does it say anything about Network Installation.

** I am really starting to HATE all of this HQ BS!
The tutorial or instructions need to be more clear.
 

Tortolian

New Member
Messages
11
I'm so frustrated with the non-working HQ (no option to build living quarters is available and I don't have enough living quarters for more people) that I'm close to just killing everyone in HQ, Jake included. What the heck were you people thinking with this fiddly thing that's 180 degrees counter to what SS2 claims to be, freeing the player up for the game and not fiddling with settlements.

Nope, sorry, got to sweep out 23 rooms and then sit and wait while I get enough facilities energy (wtf is that?) to set something up. Gah.
 

Rexorp

Member
Messages
91
I'm so frustrated with the non-working HQ (no option to build living quarters is available and I don't have enough living quarters for more people) that I'm close to just killing everyone in HQ, Jake included. What the heck were you people thinking with this fiddly thing that's 180 degrees counter to what SS2 claims to be, freeing the player up for the game and not fiddling with settlements.

Nope, sorry, got to sweep out 23 rooms and then sit and wait while I get enough facilities energy (wtf is that?) to set something up. Gah.
Agreed! @kinggath was worried about the long saves being an end to SS. I fear that for me it is this HQ nonsense..."Hated it!"
 

ThunderboltDragon

Well-Known Member
Patreon Supporter
Messages
204
If you don't like it the HQ don't use it. It's not mandatory so you could roam around building settlements using ASAMs never ever touching the HQ or the Nightingales/sickness mechanic (turn it off). I also don't see how incorporating the HQ is doing a 180 degree turn. It is part of rebuilding the commonwealth to have somewhere to lead your operations from. All of the other factions (MM, RR, BoS and in the institute) have their own HQ.

If you decide to use the HQ there is an option that lets you change building speed from 24 in game hours to a few seconds so you don't have to wait so much.
 

yaugieLC

Well-Known Member
Messages
4,339
Saying "dont use it" is all well and good, but it is MANDATORY to use it to complete the questline, whereas you can get away with barely even using the Settlement building mechanics at all despite the mod's fkn name - until you get up to HQ where it's just assumed you already mastered settlement building to the level of having 50+ surplus Food/Water and 1000+ excess Power.
 
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ThunderboltDragon

Well-Known Member
Patreon Supporter
Messages
204
Saying "dont use it" is all well and good, but it is MANDATORY to use it to complete the questline.
True but is the quest line mandatory? One can unlock all plot types , bilding types and building plans via tools and thus never have to bother with the quest line at all.
 

yaugieLC

Well-Known Member
Messages
4,339
True but is the quest line mandatory? One can unlock all plot types , bilding types and building plans via tools and thus never have to bother with the quest line at all.
Of course it isn't, but HQ is also the only way to research new diseases so your Disease Cure Items and your Hospitals can cure them, and you can only access HQ through doing the story, so not doing it makes your game harder.
 

ThunderboltDragon

Well-Known Member
Patreon Supporter
Messages
204
Of course it isn't, but HQ is also the only way to research new diseases so your Disease Cure Items and your Hospitals can cure them, and you can only access HQ through doing the story, so not doing it makes your game harder.

That is true too, but you turn diseases off in the settings as well. So for those who only want the settlement building part with SS2 plots and don't want to mess with HQ and the quest line it is still entirely possible.I too can sometimes be frustrated with the HQ and it's quirks/bugs but given the complexity of the mod/the HQ it's something one have to expect as an early adopter.
 

Rexorp

Member
Messages
91
That is true too, but you turn diseases off in the settings as well. So for those who only want the settlement building part with SS2 plots and don't want to mess with HQ and the quest line it is still entirely possible.I too can sometimes be frustrated with the HQ and it's quirks/bugs but given the complexity of the mod/the HQ it's something one have to expect as an early adopter.
Quirks and bugs I can forgive as they are to be expected but my dislike for HQ is a result of the complexity. I didn't ask for it, didn't expect it, don't like it and quite frankly don't want or need it. As a matter of fact I might just go back to SS1 because of the simplicity...but I do enjoy the NPC interaction of SS2 and that will be missed.
 
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