soundslikedelicious@gmail
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Hello,
I've noticed that SS does not recognize the windmills provided by CVC Dead Wasteland as windmills, e.g., they still generate a resource cost. Also, the guard dog that you can create with CVC acts like a turret or generator in that it will die and start smoking when resource costs go into the negative. I'd like to try and fix these two things, but I can't tell what properties SS is triggering on for these behaviors. Any insight would be very much appreciated!!
Thanks!
SS version: 4.2.9a
CVC Version: 6.6
I've noticed that SS does not recognize the windmills provided by CVC Dead Wasteland as windmills, e.g., they still generate a resource cost. Also, the guard dog that you can create with CVC acts like a turret or generator in that it will die and start smoking when resource costs go into the negative. I'd like to try and fix these two things, but I can't tell what properties SS is triggering on for these behaviors. Any insight would be very much appreciated!!
Thanks!
SS version: 4.2.9a
CVC Version: 6.6