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This update list is and will always be for pre-uploads just to keep you informed on whats coming.
2.0.1-Updates until release:- Both mods have already been merged...
- Ive fixed the Basement house so getting in isnt weird.
- Fixed the Tarberry and Mutfruit Grass plots reducing the poly(lag) by about 80%.
- Added a new home
- Added a tato farm w/2 plot types
- added a melon farm w/2 plot types
Update:-----
- Ghouls fixed
- Jeffs table fixed
- All homes added to the new building plan selection
- All farms added to the building plan selection
- All Ag plots have been set to default values So you will only get the kinggath values from now on. which is 2/4/12 i think.
ToDo:-----
- Planning some more vip plots
NOTE:The next AIO patch will require the newest Sim Settlements to function. This isnt like previous versions where it would still work if you were using a version that was a patch behind. No this will absolutely require Sim Settlements 2.0 or whatever version its labeled as.
Update:-----
- New Dungeon added
- New Farm added (corn)
- Still want to add another home or Vip versions of a couple existing homes probably to link the new dungeon to.
Update:-----
- Bonus' added to appropriate plots (like plots with water will give bonus water to your settlement)
- Agriculture plots now have 3 phases to support the default Sim Settlement resource values. (prior only had 2 stages but offered more food)
- Grass foundations have been replaced on all agriculture plots. You have a concrete trim or a wood trim. (this was done to reduce poly)
- Fire finally animated in the cabin and aframe cabin.
2.0.1-Updates - Done!
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