Slb1
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Started a new game (Conqueror - Minuteman Liberator, Survival) incorporating everything I have learned to date and so far so good. After about 160 hours, 18 CTDs and 1 freeze - 1 CTD and the freeze resulted from the Commonwealth Conifers mod which was subsequently disabled; and the other 13 are due to unknown reasons, probably due to my impatience, but are easily fixed by reloading the previous save. The numerous CTDs at Sunshine are not included in this total and are described below and in a Help Question.
Gameplay has settled-down with no new annoying surprises:
Gameplay has settled-down with no new annoying surprises:
- I play a mix of storyline and Conqueror/Liberator on survival
- Conqueror - (1) approaching a settlement, there is an ongoing battle and then eliminate all the guards and some/all of the civilians; (2) depending on whether I want to make it a vassal or outpost, move or add settlers; (3) assault the settlement and eliminate the faction; (4) after receiving the successful assault notification, immediately save and, if necessary fast travel to/from nearby outpost/vassal to avoid my warriors shooting me or some of the civilians/settlers shooting me; (5) add logistics plot; and (6) micro-manage settlement.
- using War Planners desk, made RR my Outpost and HQ
- built up WRE and recruited warriors
- saved Preston et al in the Museum, and ignored Preston's requests.
- ignored Jammer
- successfully assaulted - went well relative to previous games: 8 Gunners versus me, Codsworth and 5 MM. Lost 2 MM due to being out-gunned and "playing with" MM following me or not during the assault. Codsworth was taken out and there was no option to revive, so fast traveled to RR and used the console command to move Codsworth to me. Note: realized later that I needed to use a robot repair tool.
- sniped 2 Raider Guards before assault
- successfully assaulted - went well relative to previous games: 8 Raiders vs me, Codsworth and 6 MM. Manually upgraded armor and weapons before hand, did not lose a MM.
- approaching Starlight to snipe the guards and found a shootout (apparently) between 15 Raiders including 3 in power armor and 12 civilians. When Codsworth and I appeared the civilians and raiders starting shooting at us also. The chickens and the rabbits also went "red." Became allied to settlement. After looting, there were 2 synth modules, so who knows what triggered the original fight. Also, stored all MGs.
- then tried to do a vassal assault, but Starlight did not show up on the War Planners Desk board. So remembered more or less, that at least 1 civilian/settler is needed to make it a vassal. Because I was allied with Starlight, moved 1 civilian to Starlight which then allowed a vassal assault.
- successfully assaulted - went well relative to previous games: 15 Raiders vs me, Codsworth and 7 MM. Manually upgraded armor and weapons before hand, did not lose a MM.
- removed 4 slave collars using console command "openactorcontainer 1". After hours of real time game play and days of in-game time, there was no change to the status of the slaves. They were set "free" by the disable console command.
5. Graygarden – (artisanvirgil (Level 3) and Pre-conquered, Vassal) - This went significantly better than my game 6 experience, however, there were 2 minor issues with minor stuttering due to prebuilt complexity
- sniped 5 Rust Devil guards and became allied with Graygarden
- successfully assaulted and it went well relative to the previous games: 15 Rust Devils who were joined by 7 robots including White, Green and Brown versus me, Ada and 15 MM. Manually upgraded armor and weapons before hand, did not lose a MM
- The following minor issues occurred: (1) Ada and the MMs had problems with pathing through the front gate, (2) after receiving the notice of a successful assault and fast travelling to/from Red Rocket - Graygarden was not part of the supply chain - added a logistic plot that fixed the issue (may be due to script lag?)
- approached to snipe the guards and the front martial plot turrets were firing at the 5 Rust Devil guards which they eventually eliminated with no assistance from me, Ada and 1 Personal Guard. Shortly, after the guards were eliminated the front martial plot turrets started firing at the back martial plot turrets, and none fired at me. I eliminated the back turrets and fast travelled to/from Red Rocket and there was no more problem.
- successfully assaulted - me, Ada, 1 Personal Guard and 14 Minutemen versus 15 Rust Devils. Saved immediately after the assault completion notification and shortly thereafter the MM starting shooting me. Reloaded that save and fast travelled to/from Red Rocket and that fixed that specific problem.
- The following minor issues occurred: (1) again, it appeared my guys had problems entering Ten Pines, but not certain the degree, (2) after receiving the notice of a successful assault and fast travelling to/from Red Rocket - Ten Pines was not part of the supply chain - added a logistic plot that fixed the issue (may be due to script lag?)
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