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Question Freeze time and Flight enabled, movement choppy.

Seikyr

New Member
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5
In workshop mode, and when I enable the speed buff, the choppiness gets worse. Character jerks forward in flight in multiple "steps". I have an Nvidia 3080 if that matters. I also have Buffout 4 and High FPS Physics Fix installed, with the frame rate locked at 60fps.
Just wondering if anyone else has run into this. It's not a big deal, but if I have an .ini setting wrong somewhere or another configuration issue in my setup, I'd love help spotting it. I'm sure it's not the mod; worked fine on my old machine/video card.
Thanks for any help!
 
I have the exact same issue. Disabling Freeze time solves the issue, and using SKK dynamic time for Workshop/Play allows me to drop the timescale to 1 in Workshop and to 10 while playing normally.
 
No jetpacks used, fresh game. And I have never had a jetpack in the last 2 months in FO4.
50% is usually where I stay at for speed and I find that using the stop time in workshop mode is problematic to begin with so I stopped doing it. On a side note I find that changing time scale in general is a recipe for disaster.
 
... the game engine has built in errors that are normally dealt with by the engine as it runs, such that you never notice. But, unlocking the FPS causes the errors to pile up so fast the engine can't deal with them... boom CTD.

You can achieve the same effect by setting the game’s timescale to 120 using console commands (the default is 20). Within just a few minutes it will crash. Even setting it to 30 will cause it to crash, although it will take a lot longer. The Papryus VM system is very fragile when it comes to timing. It can be pushed a little… but one good shove and it will fail.
 
I am not sure what to say about this, I played 900 hours of SSE this winter/spring on timescale 10, with minimal crashes related to bad meshes in specific quest mods, or quest mod bugs. When I say minimal, I'd say 10-20, and most of the crashes where easy to troubleshoot, identifying the exact culprit which was bad design or author errors. Of course, I troubleshot the game for more than one month before starting the game, the same that I did with FO4.

I understand that a timescale lower than 6 can be bad, probably too high is bad too, but who cares, I've never wanted to get more than 20. But using 10, or 6, or 20? I don't understand what could really go wrong, since you basically do more things in a day, it's not that NPCs move faster, or slower, they move the same.

I also played 140 hours of FO4 with timescale 10 this year (many more hundreds many years ago), and from those 140, about 60 hours with 10 timescale in normal playing and 1 in workshop, and beside the first 30 hours when the troubleshooting was early, little to no crashes. Since I finished troubleshooting I had zero crashes, that's about 30-40-50 hours.

120? Definitely way out of line. 1? Maybe too low, even in workshop mode. But 6 to 20, I see a general consensus that it is ok.
 
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