Hello.
Setting: "Workshop Framework / Self-Powered Items" = ON.
Using : "Settlement Electricity Overhaul.esm"
Turrets (vanilla) successfully becoming self-powered.
"SPOTS-Wall Mounted" (vanilla) are not, and i am using
FO4's "Power glitch" so them to become self-powered.
After some time the Spots are just stop working.
Also, i've
noticed the same behavior and in some specific mods street
lamps that they are passive powered, while some other lights
are working fine.
I can understand that there are differences between mods, but
FO4's power glitch was expected to affect all ACDC vanilla ones.
Any help/directions please ?
Thank you.
PS:
I've read about turn OFF "Power Grid Auto-Repair" and "Auto-Destroy"
but i want to understand if Workshop Framework:
if it's a problem that another mod is causing.
Setting: "Workshop Framework / Self-Powered Items" = ON.
Using : "Settlement Electricity Overhaul.esm"
Turrets (vanilla) successfully becoming self-powered.
"SPOTS-Wall Mounted" (vanilla) are not, and i am using
FO4's "Power glitch" so them to become self-powered.
After some time the Spots are just stop working.
Also, i've
noticed the same behavior and in some specific mods street
lamps that they are passive powered, while some other lights
are working fine.
I can understand that there are differences between mods, but
FO4's power glitch was expected to affect all ACDC vanilla ones.
Any help/directions please ?
Thank you.
PS:
I've read about turn OFF "Power Grid Auto-Repair" and "Auto-Destroy"
but i want to understand if Workshop Framework:
- doesn't altering all ACDC vanilla objects (by excluding some of them),
- once is indicating self-powered items may need a double-check,
if it's a problem that another mod is causing.