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Floating trash, flying lambs and a door in a wall....in Mecha Town

Lou Ashfield

New Member
Messages
11
Hello again everyone.

Catchy title right? Works as a title of a very bad black comedy movie xD.

So, I finished the City Plan (FINALLY!). Named it Mecha Town. Cheesy, but works. I am ready to publish the ESL pending testing and officially join the contest ((FINALLY!)), but I hit a small weird snag.

Whenever I assign a leader and go with L0 foundations, everything scraps correcrtly ((It didn't at first, but now it does)), but after the foundations and plots are laid, I still have trash and lambs that were on or attached to the catwalks I originally scrapped floating in the air. There's also the door in the security fence next to the Mechanist's control room; I originally scrapped the secuirty fences around that part, including the one with the door since it served no purpose for my design, and now am left with a door in the wall xD.

The only workaround I got to fix this is to clean the settlement of catwalks and security fences ((At least the affected ones)) and then build the city plan, but it's big negative for my City Plan if I write "Make sure to scrap the settlement before building the city plan to avoid floating stuff". I personally have no issue with that as a mod user since I like to clean my settlements myself before building anything, but other mod users won't like that.

NOTE 0: I don't use scrap mods like scrap everything or such, and I have precombined enabled in FalloutCustom.ini
NOTE 1: When I designed this city plan, I worked from L3 and moved down to L0. Because of how challenging and small the Mechanist Lair is, I found that to be the best approach for me, so I scrapped whatever I didn't need, built L3, then downgraded level by level. I don't think this has anything to do with it, but I just thought to mention it in case Kinggath's video about wroking from bottom to top is the right and only way.
NOTE 2: I don't have Creation Kit and I've never used it xD.

Any help would be appreciated. Thanks in advance.
 
Hi! Welcome to the CPC! It's good to have you.
So, here's the thing. Sometimes the scrapping script doesn't catch EVERYTHING scrappable in a settlement and there's really nothing you can do about that except manually scrap it. For example, some of Starlight's chainlink fences won't be scrapped by the scrapping script even though you can manually scrap them. Just let people know that this is the case. There's really no way to work around it within the confines of the CPC that I know of, and you won't be penalized for SS2 or vanilla limitations/behaviors.
 
Hi! Welcome to the CPC! It's good to have you.
So, here's the thing. Sometimes the scrapping script doesn't catch EVERYTHING scrappable in a settlement and there's really nothing you can do about that except manually scrap it. For example, some of Starlight's chainlink fences won't be scrapped by the scrapping script even though you can manually scrap them. Just let people know that this is the case. There's really no way to work around it within the confines of the CPC that I know of, and you won't be penalized for SS2 or vanilla limitations/behaviors.
Thank you for your reply.
I did put in my important notes on the mod page to scrap everything in the settlement to avoid issues.
BTW, I love your idea for "Ivy's Lair". That one is pretty inuitive and well executed.
 
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