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Fiddler's Green Metropolis, A SS2/Conquest Hybrid Settlement

FreudSlip

New Member
Messages
24
Hey guys. Here's a some shots of the final build layout...just need to fill the meter up with detail elements now. It has Work, Homes and Recreation for ~50 settlers. Very wide variety of plot types. All DLCs and current SS2 addons mods are needed. I will upload it to Nexus at some point in the near future for you guys to play with.ScreenShot27.pngScreenShot26.pngScreenShot19.pngScreenShot21.pngScreenShot23.pngScreenShot24.pngScreenShot25.pngScreenShot29.pngScreenShot28.pngScreenShot30.png
 
Last edited:

FreudSlip

New Member
Messages
24
Very well built! Shame even just loading the images is making my PC cry, actually running this would be a death sentence for the poor girl.
It's surprisingly smooth running. I run on Ultra all bars on max, with a gtx 970. I was wondering...do built walls, buildings and other obstacles produce "vis blocking"? not sure if that's the right terminology for this engine.
 

FreudSlip

New Member
Messages
24
Very well built! Shame even just loading the images is making my PC cry, actually running this would be a death sentence for the poor girl.
Actually, i just brought an fps counter up...lol. It averages about 25fps with Ultra everything. I forget what actual smooth gameplay is sometimes...i played my first 500 hours on a GT-710... :P
 

msalaba

Well-Known Member
Messages
1,040
Actually, i just brought an fps counter up...lol. It averages about 25fps with Ultra everything. I forget what actual smooth gameplay is sometimes...i played my first 500 hours on a GT-710... :P
If you turn down the shadow quality and shadow distance, a GTX 970 will run this game pretty good. I really didn't notice any changes in performance when I upgraded to a 1070. In fact, I run the exact same game settings! I don't even know if there is a graphics card on the market that can run shadows at max.
Shame even just loading the images is making my PC cry
That is the bane of the .png file! They are HUGE. I don't know why screenshots default to .png... Even W10 does this...
I do know that running Steam, you can hit F12 and it will capture the screenshot as a .jpg, but it buries the image in a folder deep in the "Steam" tree!
 

FreudSlip

New Member
Messages
24
If you turn down the shadow quality and shadow distance, a GTX 970 will run this game pretty good. I really didn't notice any changes in performance when I upgraded to a 1070. In fact, I run the exact same game settings! I don't even know if there is a graphics card on the market that can run shadows at max.

That is the bane of the .png file! They are HUGE. I don't know why screenshots default to .png... Even W10 does this...
I do know that running Steam, you can hit F12 and it will capture the screenshot as a .jpg, but it buries the image in a folder deep in the "Steam" tree!
hehe...I messed with Ansel a bit and the png for this image was too large for upload ~4.3mb. So, just for you i converted it to a jpg, then i went back and went a step further and made it a progressive jpg...lol. 1.52mb Enjoy! Fallout 4 Screenshot 2021.01.14 - 07.59.25.91 Thumbnail_.jpg
 

msalaba

Well-Known Member
Messages
1,040
So, just for you i converted it to a jpg
:giver:
There is a tutorial on making city plans here:
I haven't look too far into it but I assume it is similar to layout exports with the exception of making 3 export files for the 3 levels. Then you plug your 3 files into the web page linked and it gives you an esp back. (all assumption)
I'm way to right brained to code properly.
Do I have it backwards? I thought right-brained were people like coders and engineers and left-brained were more artistic types. :scratchhead
 
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