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Question Enslaved go hostile when interacting with them

Aszh

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I have a bunch of Gunner slaves. They wander into my settlements, proper and meek, until I access their inventory or try to assign them to jobs. In either case, both actions cause *all* the enslaved in the settlement go hostile to my raiders.

They aren't hostile to me, only my raiders. They run around shouting "arrghh" and "ahhh" and try to punch the raiders, and the raiders shoot at them. But--as far as I can tell--everybody seems to be invulnerable, and nobody takes any damage. The gun turrets in the settlement also start shooting at the raiders.

This happens in Sanctuary, but I don't have very many other settlements, so I'm not sure if it happens elsewhere.

I use Horizon and a slew of other mods. Since nobody else seems to have reported this, I'm assuming it's a mod conflict. I'd love to find out if there's a solution that doesn't involve disabling Horizon (which is essentially impossible).

Thanks for any help!

Update: It seems that the Enslaved are not hostile to my raiders initially--rather, they're hostile to Mama Murphy & crew, who I left alive to work for me in Sanctuary. Then the raiders get involved somehow from there. It also seems not everyone is invulnerable; I found a dead Jun Long on one of my reloads.

I also went and took Outpost Zimonja, made it into an outpost, and sent Enslaved there. The slaves there still run around screaming "aieee" and are unable to be assigned to anything, but nobody is hostile there. So I guess the hostility bug is only with the Sanctuary settlers--but the screaming unusable slaves happens everywhere.
 
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I also get an error message when trying to assign slaves anyway, "non-settlement slaves currently can't be assigned to plots"

If slaves can't be assigned plots, what's the point?
 
The "non-settlement slaves currently can't be assigned to plots" thing is a known engine limitation which, as I understand it, is caused by a script that's present for settlers being absent from the majority of game NPCs. If you enslave settlers (or Conqueror's Citizens that are present in prebuilt cities), they can be assigned to plots as you'd expect. Well, for the most part anyway; I have run into issues where manual plot assignments won't stick when trying to assign a slave to take over for a raider, but slaves that autoassign to plots retain the assignment without issue. IIRC, non-settlement slaves can still work vanilla objects for one reason or another, so you could assign them to vanilla crops or to vanilla scav benches.
 
Hey, thanks for the reply. That sucks it's an engine limitation, but makes sense. As far as I understand, vanilla crops etc. don't contribute to the rations raider need, so I haven't really bothered to make any. Is that correct?

Also update on the slave revolts--I managed to get them calmed down in Zimonja. Apparently there was a brahmin they hated for some reason. I killed the brahmin, and they stopped running around screaming. In Sanctuary, I suspect the slaves are aggroing on Garvey's original five for whatever reason, because I see them fighting most often, while the raiders stand around docile. I did walk in at one point and the slaves were calm... maybe because Garvey and co were out of sight? But by the time I left, they'd aggro'd on something again.

I'm not any kind of serious modder, so I'm probably talking out my ass here, but it seems like there's some kind of faction shenanigans happening behind the scenes.
 
Hey, thanks for the reply. That sucks it's an engine limitation, but makes sense. As far as I understand, vanilla crops etc. don't contribute to the rations raider need, so I haven't really bothered to make any. Is that correct?

You're right, only plots provide Wages/Rations/Equipment. That said (and I could be mistaken), I believe that vanilla happiness still matters for getting plots to level up, which means that having enough food (not just rations) is relevant. Since plots produce half as much food in outposts, having slaves working vanilla crops is helpful in actually producing enough.
 
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