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Egret Tours Marina Bugs for RotC

damanding

Cluttered Mind
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Please post bugs specific to Rise of the Commonwealth and Egret Tours Marina in this thread.
 
My Egret Tours looks like it may have duplicate workbenches superimposed over each other.. I cleared out the settlement by hand before setting up my city, so I was allied to it. After setting up the city, I can't get into workshop mode with the controller shortcut, and if I do it by going to the workbench it depends on what part of the workbench I am looking at. Some parts show me the enter workshop mode or transfer options, some just show enter workshop mode and tell me I have to clear the enemies from the settlement before I can use the workshop.
 
Known issue.

The workaround is to figure out which one of the workbenches is the wrong one and scrap it or disable/markfordelete it in console. That should immediately make the settlement function properly again. This is an easy task with better console loaded since you can just scrap the one with the ID starting with FF.

We fully realize this isn't possible on xbox and a fix will be forthcoming as soon as possible.
 
I'd turn off visitors for now, they seem to hate npcs and brahmin too much to be useful :)
 
After upgrade to level 3, the city planner desk disappears.
 
should be on the second floor of the building. Perhaps try a city refresh?
 
Chicken or egg?

City refresh requires city planner desk! I just placed the desk and called it good. I'm just reporting a bug.
 
Not really a bug i think but seems like a mistake in the city build, several building foundations near the main gate have been doubled (demolished them before making a ss, completely forgot)

It just seems like the foundations had been placed twice in the same location, They were easy to spot seen the textures flickered seeing they slighly overlapped each other.
 
Interesting, this may be a hiccup in the settlement upgrade script or it created a new foundation but hadn't gotten around to deleting the old one yet. I'll confirm on the originals when I get home tonight to be certain but I'm 99% certain they didn't have this duplication.
 
Well, went round and found quite a few (Wooden foundations inside woonden foundations and foundations combined with plot foundations)

There is the possibility that this could be the case with other settlements
 
Definitely not the desired behavior. Thanks for the heads up on it.
 
Also scrapped the unwanted foundations, did city refresh and they returned, and np, I love this mod and my OCD drives me to bug test lol
 
I think I know what's going on.

Remember, refreshing the settlement doesn't touch placed plots.

With Egrets, I went back and replaced all the plots that have bases with built bases and plots that are just plots without the bases. The reason for this is that way we don't end up with floaty ladders and weird looking supports until the plots grow in.

What I think is happening is that you're getting the new plot bases with the original plot styles because you're refreshing the settlement and the refresh doesn't touch plots.

soooo... is ok to keep deleting them if you can handle the refresh putting them back. For maximum sanity you'll want to scrap and restart the settlement but that takes a long time.
 
While i am sure that a debug command exists, its not publicly available at this time.
 
Its unfortunately probably going to affect every refreshed settlement with preexisting plots where this base replacement was done. Definitely not just you and not just Egrets.
 
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