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Question Door Control

spacefiddle

Well-Known Member
Messages
576
(to Major Tom...?)

What defines a door to WSFW? I have some mod-added doors it doesn't seem to be working on, neither open nor close. I'm hoping I can patch them so they work. Is it just a keyword(s)? Something else?
 
i wondered that too.

Previously I have used an xedit script provided by @pra that will allow doors to open/close in workshop mode which is a godsend. And I think G2M workshop had a method to enable the same for his mods.

I've also got a mod that will allow me to craft devices that will auto open/close doors as people approach them - pretty handy if you use the CWSS mod as I have no desire to watch my settlers do their contemplating in front of a live audience.

If WSFW is going to perform some kind of miracle and render those options redundant, I'm going to clap excitedly!
 
've also got a mod that will allow me to craft devices that will auto open/close doors as people approach them

I have the same mod, and was interested to note that those devices didn't work on these doors either. (specifically, the Institute slidey-doors from Homemaker, in this case).
 
I have the same mod, and was interested to note that those devices didn't work on these doors either. (specifically, the Institute slidey-doors from Homemaker, in this case).
Auto Doors? @pra has a script to fix that in his script collection. It will run against all your doors and autodoorify them for you.
 
What defines a door to WSFW? I have some mod-added doors it doesn't seem to be working on, neither open nor close. I'm hoping I can patch them so they work. Is it just a keyword(s)? Something else?
It appears that only doors you place in workshop mode are affected. I played around with it hoping City Plan doors would open, but alas not. Only the doors I placed in as a temp actually operated with workshop mode.
 
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