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Do I need Buffout 4 and Baka ScrapHeap?

xen81k25

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I've noticed a lot of people mention they use Buffout 4 and Baka ScrapHeap, especially in a lot of the chats around the current save time issue. I thought that Buffout 4 was designed to dynamically allocate memory and thus made Baka obsolete. Is there a benefit to running both? If so are there any combability setting that need to be used to get the most out of each?
 
Baka's allows you to allocates more memory to scripts on max settings. Buffout is the same as Baka's default settings, but you can effectively double that. It does require adjusting the ini files for both.

If you're just running SS2 buffout alone is probably fine. However if you run other script heavy mods, like classic holstered weapons, the extra from Baka's helps a lot.
 
" Baka Scrapheap | Game memory expansion and management. (When used, disable Buffout 4's Memory Manager and set Baka's memory multiplier to 4.)"
Later line explaining how to do this:

Open the Buffout4.toml file with a text editor, then change the following parameters if needed:
[...]
- If you have Baka ScrapHeap mod installed, set the MemoryManager line to false.

This is per https://www.nexusmods.com/fallout4/articles/3115

Caveat: I have not tried this myself.
 
Depends on what you're running for mods. Unfortunately, FO4 caps memory for scripts, regardless of your system, so better machines benefit more from buffout/Baka's.

Really no-one needs either, but you will likely run into various minor problems without it. One I had that pops into mind is when buildings upgrade the lower level version didn't get removed, so I'd have two buildings inside each other.
 
Depends on what you're running for mods. Unfortunately, FO4 caps memory for scripts, regardless of your system, so better machines benefit more from buffout/Baka's.

I'm currently rebuilding my load order but I will end up with 200+ mods. PC hardware resources are not an issue. When running the game my CPU/GPU/RAM/SSD hardly ever get above 75% so I'm actually trying to determine how to use tools like these to remove the software bottleneck so the game can actually take full advantage of the hardware.

Really no-one needs either, but you will likely run into various minor problems without it. One I had that pops into mind is when buildings upgrade the lower level version didn't get removed, so I'd have two buildings inside each other.

My game running quite well. I can build very complex city plans in <2 minutes, the game is very stable, and I'm not experiencing any major bugs with SS2. But again I'm trying to optimize and see if I can get things like changing plot type down to 1-2 seconds instead of 10-20, given how simple of an operation it really is.
 
Depends on what you're running for mods. Unfortunately, FO4 caps memory for scripts, regardless of your system, so better machines benefit more from buffout/Baka's.

Really no-one needs either, but you will likely run into various minor problems without it. One I had that pops into mind is when buildings upgrade the lower level version didn't get removed, so I'd have two buildings inside each other.
Thank you! I'm running 11 mods, total. The best part of the game takes place inside your head.
EDIT: Modlist
High FPS Physics FIx
HUDFramework 1.0
Place (Fallout4 1.10.163 - latest release)
Uncapped Settlement Surplus 2.0.1
Unofficial Fallout 4 Patch
Workshop Framework
Workshop Plus
SS2 Chapter 2
Mod Configuration Menu 1.39
Equipment and Crafting Overhaul (ECO)
Sim Settlements 2
 
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Baka's allows you to allocates more memory to scripts on max settings. Buffout is the same as Baka's default settings, but you can effectively double that. It does require adjusting the ini files for both.
??
Is there a guide for that? nothing about it on Baka description.
 
I have 8Gb and a GTX 1050Ti. The gpu is working fine with all the optimizations I use, but RAM is still an ass-reamer, for a few more days anyways.
Oh, I meant 8, I should fix that. With 8 gigs, even if it's already struggling a bit, the difference made by Baka should be inconsequencial.
 
I've noticed a lot of people mention they use Buffout 4 and Baka ScrapHeap, especially in a lot of the chats around the current save time issue. I thought that Buffout 4 was designed to dynamically allocate memory and thus made Baka obsolete. Is there a benefit to running both? If so are there any combability setting that need to be used to get the most out of each?
I swear the people claiming Buffout + Baka to be some magic elixir are selling snake oil. 99% of players won't need Baka ScrapHeap in the first place. It was developed to bypass an engine limitation of how much script property data could be stored. ( 64MB ) It has nothing to do with game performance or the like. Script property data is the script variables themselves. When this issue was discovered, you needed to have almost every Sim Settlements 1 Addon and City Plan Pack installed to encounter it. IIRC, what Baka does is increase the amount of memory that can be allocated to be used by script properties.

Generally the easiest way to know if you need Baka ScrapHeap is the "infinite load screen" when starting the game. I am of the belief that turning off the Buffout 4 memory manager removes more benefits than are gained by installing Baka along side it. And I'll stand by it until Shad0wShayd3 tells me I'm a moron.

Otherwise, if you like unnecessary work, there are some pretty good instructions here:
 
Otherwise, if you like unnecessary work, there are some pretty good instructions here:

I originally read the linked article a couple of weeks ago. The author lists Baka (when used with Buffout 4) as "[One of] two additional mods whose usefulness alongside Buffout 4 is currently debated."

Due to the depth of the article I'm inclined to believe that he has done some research and the results must be nuanced and situationally dependant.
 
I use Buffout.
I can't speak to anything with any confidence other than I enable the Looksmenu patch and that for me now runs better.
I like the logs, and my gut seems to think my overall game is more stable; which may solely be attributed to removing mods that conflict with buffout or generate a crash that points to problem mods in the crash logs, or that have been reported, confirmed, and documented by the buffout community/users/author.

I used Baka for a long time but in my hours of gameplay could not confirm a tangible change; nor, did it have the magnitude of community-generated information that buffout does and directly or indirectly seems to have the biggest benefit to my game.

It is often easy to overcomplicate a Fo4 install in the search for a more stable game. This distracts from other simpler and more important fundamentals of a good install where the player has at least a basic understanding of what they have done so to glean some kind of cause and effect. Buffout does so with the logs, F4dit does so with conflicts, and Fallrim can confirm other issues like bad-mod discipline or script/stack back-ups. These three tools can help a player understand "cause and effect" which in my opinion is the insight I am looking for.

My suggestion is to pick one but for me, one has more feedback. Plus, there is another tool on the nexus for it that helps to interpret the Buffout crash logs. I have not yet had the occasion to try it, as I rarely crash nowadays. I have an old crash log I have been meaning to push through it :wink I might just be lazy right now though.

My humble suggestion is to spend the time you have outside of the game learning F04edit.
That suggestion is mostly due to me having to take someone else's word on anything to do with scripting.
F4edit can have immediate and profound effects on a player's insight into your game stability, LO issues, and what you can actually get away with. hahahaha, magic? I'll play skyrim for that..:donthahaha, kidding..:grin
 
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@RayBo I can say from my experience playing SS1 both before and after installing Baka ScrapHeap, it had no effect on stability. I simply do not install enough mods to require it. I can say in my experience playing SS2, Buffout 4 is a night and day difference to stability. I used to have to restart the game after about every hour play time or else I would get a weird random black texture bug and subsequent CTD. No it seems I'm only suffering from the random "power of Todd compels a CTD on teleport" bug.

I suppose I should also mention "buyer beware." There is a lot of misinfomation out in internetland. Especially concerning ini settings that have no or ill efffects on the game. It has taken me years to filter truth from fiction and I'm sure I still hold a few falsehoods as true as well.
 
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