the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Dirty Water

troglodytes

New Member
Messages
4
Since this mod is the only one I've installed recently, I think it caused this very small issue:

I used to have about 450 dirty water shared among all my settlements.
Also over 600 mirelurk meat and 150 raw fog crawler meat.
After I updated to version 1.0.3 (I think), I had 0 dirty water, 100 mirelurk meat and 0 fog crawler meat.

I think other food items were affected as well, since when I opened the workshop inventory, there were fewer items in each settlement, but when using a crafting station, the total number of items available to cook/craft looked normal for most. Except for those 3 specific items I mentioned.
Since I saw that, I bought 10 dirty water from vendors, but a few in-game days later (and using the latest WSFW version) it's back to zero again.
Is it happening on every update or is it not saving properly in each workshop?

( I didn't change the shared production option in MCM, I don't have sim settlements and I'm not on survival mode)
 
These issues should be fixed 1.0.4c. 1.0.3 had a bug where settlements could eat/drink twice as much as they were supposed to each day.
 
I'm using the latest version and it's not fixed in my game. Dirty water disappears from my workshop after I spend a few in-game days away from the settlement that had it. Maybe other things are being affected too. I assume regular crops are being consumed now, that's why it's always empty when I arrive, but I don't think they eat brain fungus, and it's also another thing disappearing.
Maybe my settlements are not producing anything? Because in order to have tato, carrot, corn for cooking recipes, I have to personally pick them and place them in the workshop.
(I have Wild Plants Farming installed)
 
They will eat anything flagged as food - that was the case even in the vanilla scripts.

Definitely sounds like nothing is being produced for you.
 
Yeah, that might be the main problem, from another mod maybe.
Do you have any idea how to solve this?
Would you consider adding an option to WSFW to somehow force or increase food production?
 
I'll have a patch up either tonight, or tomorrow. Once you get that, let me know if things improve - if not, I'll take a look at your save file.

Per increasing food, I'm leaving that for other mods to handle that make use of the framework.
 
Top