Bug CTD when trying to replace/refresh/scrap level 3 Okay Diner

Discussion in 'Bug Reports' started by Relicym, Apr 7, 2019.

  1. Relicym

    Relicym New Member

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    I can't change plot plans, scrap, or refresh the plot without the game crashing. The game would crash while the plot is refreshing the objects. Even if I scrap the objects on the tables or the poster on the wall, the game will crash on random objects. Can't figure out what may be causing this.
     
  2. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    Edit/ Never mind, found it.
     
  3. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    Just replicated this.
    Exactly as @Relicym describes.
    L1 and L2 upgrade and refresh just fine.
    L3 CTD on refresh.
    YearTwo mega-pack plan used.
    SS only mods installed.
     
  4. Relicym

    Relicym New Member

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    Just a follow up, no problems after the plot upgrades to level 4.
     
  5. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    @Phil_T_Casual Do you own Nukaworld? I just figured out that this plan should have had Nukaworld as a requirement and didn't, so if you lack NukaWorld it would explain the crashing.
     
  6. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    I have all the dlc and always have it installed.
     
  7. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    @kinggath
    So I tested this again and same result, CTD on L3 refresh.
    I also have purple textures on some white objects, something which is common on vault plots for me.
    20190421135212_1.jpg
    20190421135534_1.jpg

    The right hand dispenser has to be moved to get at the sensor pole, is this possibly a cause for the CTD, I know it shouldn't be but just throwing ideas out there.

    Here is an L1 save, if it's any use to you.
    https://drive.google.com/open?id=1AS_Ad7qQJs0Zn1PFDGBzdMmM80gSREYP
     
  8. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    @Phil_T_Casual Since kinggath can't replicate it, this could be a mod conflict. You could test this by quickly disabling (untick) all your other esp files and see if you still get a ctd.
    The closeness to the sensor pole won't matter, the items spawned completely ignore any overlapping/clipping. (Though it's an unfortunate design choice since it makes it harder for players to access the sensor if the floor menu access doesn't work).
     
  9. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    This is a testing save, only SS mods and a couple of addons installed.
     
  10. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    It could very well be an addon pack, we've had a few ctds reported on our plots due to newer addon packs accidentally having dirty edits in their packs.
     
  11. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    Took your advice.

    Mods enabled:
    UFO4P
    WSFW
    WS+
    3in1
    Conqueror
    YearOne Mega-pack
    YearTwo Mega-pack

    Same result, CTD on L3 refresh
     
  12. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    Ah! Then I've got nothing :)
     
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  13. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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  14. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Figured it out - I was using the wrong building plan. I read it as OW Diner for some reason and so was testing the Old World Diner model. I had never seen the OK Diner BP before so I guess my eyes changed the K to a W for me. ;)
     
  15. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    Because the update for WS+ is so good we'll let ya away with it. :)
     
  16. Relicym

    Relicym New Member

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    Huh? It says Okay Diner not OK Diner...:confused:
    Using the stand alone addon pack.
     

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