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Question CTD heading to vault 111

p0rkjello

New Member
Messages
6
Update: Solved. The CTD was caused by the weapon debris graphic setting. It was not related to any mod.


I am having an issue where the game crashes to desktop when heading to vault 111. Everything seems OK up to that point. Conqueror v4.2.3 shows loading in the top left. I have waited up till 4/4.

Mods:

Code:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
WorkshopFramework.esm
SimSettlements.esm
SimSettlements_XPAC_Conqueror.esp
SettlementMenuManager.esp
3xEnemyDamage.esp
3xPlayerDamage.esp

Papyrus.0.log
Code:
[02/26/2020 - 07:56:10AM] error: Cannot call IsLoaded() on a None object, aborting function call
stack:
    [ (FF005FA7)].simsettlements:birdspawner.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\BirdSpawner.psc" Line 26
[02/26/2020 - 07:56:10AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [ (FF005FA7)].simsettlements:birdspawner.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\BirdSpawner.psc" Line 26
[02/26/2020 - 07:57:03AM] error:  (000E27BF): the animation graph (Baby) cannot currently process event "To_Giggle".
stack:
    [ (000E27BF)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [MQ101 (0001ED86)].mq101questscript.BabyGiggle() - "g:\_F4\Art\Raw\Scripts\MQ101QuestScript.psc" Line 270
    [ (000BDAE5)].Fragments:Scenes:SF_MQ101_010_SpouseMobile_000BDAE5.Fragment_Phase_01_Begin() - "g:\_F4\Art\Raw\Scripts\Fragments\Scenes\SF_MQ101_010_SpouseMobile_000BDAE5.psc" Line 10
[02/26/2020 - 07:57:31AM] error:  (000E27BF): the animation graph (Baby) cannot currently process event "To_Giggle".
stack:
    [ (000E27BF)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [MQ101 (0001ED86)].mq101questscript.BabyGiggle() - "g:\_F4\Art\Raw\Scripts\MQ101QuestScript.psc" Line 270
    [ (000BDAE6)].Fragments:Scenes:SF_MQ101_011_SpouseTakesBaby_000BDAE6.Fragment_Phase_03_End() - "g:\_F4\Art\Raw\Scripts\Fragments\Scenes\SF_MQ101_011_SpouseTakesBaby_000BDAE6.psc" Line 21
[02/26/2020 - 07:57:32AM] error: Cannot call IsLoaded() on a None object, aborting function call
stack:
    [ (FF00602B)].simsettlements:birdspawner.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\BirdSpawner.psc" Line 26
[02/26/2020 - 07:57:32AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [ (FF00602B)].simsettlements:birdspawner.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\BirdSpawner.psc" Line 26
[02/26/2020 - 07:57:39AM] error:  (0004D1C6): the animation graph (TelevisionFX) cannot currently process event "IndianHeadBeep".
stack:
    [ (0004D1C6)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [MQ101TVStation (000BA4F2)].Fragments:Quests:QF_MQ101TVStation_000BA4F2.Fragment_Stage_0020_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_MQ101TVStation_000BA4F2.psc" Line 40
[02/26/2020 - 07:59:09AM] error: Cannot call IsLoaded() on a None object, aborting function call
stack:
    [ (FF0060E6)].simsettlements:birdspawner.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\BirdSpawner.psc" Line 26
[02/26/2020 - 07:59:09AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [ (FF0060E6)].simsettlements:birdspawner.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\BirdSpawner.psc" Line 26
[02/26/2020 - 07:59:45AM] error: Cannot call GetWorkshopResourceObjects() on a None object, aborting function call
stack:
    [WorkshopParent (0002058E)].workshopparentscript.GetWorkshopActors() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopParentScript.psc" Line 5406
    [kgSim_AutoBuildParent (0A000F9D)].autobuilder:autobuildparentscript.UnassignActorFromWorkObjects() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildParentScript.psc" Line 2516
    [kgSim_AutoBuildParent (0A000F9D)].autobuilder:autobuildparentscript.AssignActorToObject() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildParentScript.psc" Line 1996
    [kgSim_AutoBuildParent (0A000F9D)].autobuilder:autobuildparentscript.HandleAutoAssignment() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildParentScript.psc" Line 2838
 
    <truncated stack>
[02/26/2020 - 08:05:04AM] error:  (0004D1C6): the animation graph (TelevisionFX) cannot currently process event "EndOfTheWorldEnd".
stack:
    [ (0004D1C6)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [MQ101TVStation (000BA4F2)].Fragments:Quests:QF_MQ101TVStation_000BA4F2.Fragment_Stage_0200_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_MQ101TVStation_000BA4F2.psc" Line 78
[02/26/2020 - 08:05:09AM] VM is freezing...
[02/26/2020 - 08:05:09AM] VM is frozen
[02/26/2020 - 08:05:09AM] Saving game...
[02/26/2020 - 08:05:09AM] VM is thawing...
 
Last edited:
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