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CRP: Overgrowth Is compatible with SS2?

Firefox.jco

Active Member
Messages
162
As the post title says, I would like to know if CRP: Overgrowth is SS2 compatible or needs a patch?
 
I've not used that myself, but it appears to be of the "adds more trees and stuff to the game world" type of mod? I can foresee it maybe causing problems with some of SS2's "main questline" in the places where you have to go meet people out in the world, due to NPCs not being able to reach their designated 'markers' for where scenes play out, but it'd need verifying.
 
As Yaugie said the main worry is trees standing in the way of characters during a scene. SS2 doesn’t add that much in the worldspace so most tree mods should be fine to install. Just make sure it doesn’t have its own precombines because that would be a potential conflict
 
Hmmmm... I found this mention on CRP's Discord: 'Commonwealth Reclamation Project
This is the first mod to regenerate the entire map with new precombine data using new models."
Acho que isso seria prejudicial ao SS2, pois mexe com precombines.

As a side note, the mod author guarantees that "My mod will never fuck up your save game, You can install and uninstall as you please. I dont use the mod manager. So I can only tell you to install this manually as i have never tested to see if a mod manager can install it."

Anyway, I think the ideal would be to make a backup of the save WITHOUT the mod and revert in case there is any problem.
 
Treat CRP as an older version of PRP for compatibility purposes. It ships with it's own Commonwealth precombine set, but the scrap recipe set has not changed since vanilla to my knowledge.
 
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