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crops not actually producing food

bigchimpin

New Member
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4
I think I am confused about a few things and the holotape isnt really answering my questions. Should the agriculture plots ACTUALLY be producing food I can harvest or does it just go towards the numbers? and when do things start upgrading? I have 12 people, 40 defense, 20 water, and 39 food. all of my plots that arent crops are hooked up to power I dont understand what the problem is. should the house icons above homes be red or am I doing something wrong? and why is there a red defense and red frowning face about them?
 
The red color is the standard color for houses. Other red icons are not a good sign. Red defense means you need more defense. Red face means you need more happiness, or else upgrades won’t start.
 
I think I am confused about a few things and the holotape isnt really answering my questions. Should the agriculture plots ACTUALLY be producing food I can harvest or does it just go towards the numbers? and when do things start upgrading? I have 12 people, 40 defense, 20 water, and 39 food. all of my plots that arent crops are hooked up to power I dont understand what the problem is. should the house icons above homes be red or am I doing something wrong? and why is there a red defense and red frowning face about them?
As far as food harvesting it depends on the plot. Whoever made the plot can make the plants harvestable depending on how the plot was created.
 
Only some of the plot will actually put food in the workshop. For example, the Junktown Fish Farm won't (since regular fish aren't a "thing" in FO4), but the Wasteland Venturers Babylon Rooftop farm will.
okay because I had plots that had actual corn/tatos/mutfruits but they were never actually harvestable, no crops actually grew on them at any point even after days of waiting
 
Outside of the red house icon (which is red at all times because that’s the colour) red means bad. It means you are lacking something.

If it’s a red person it means it’s unoccupied, red power means it’s not plugged to power.

If it’s a shield (defense) or a red frown face (happiness) it means you are lacking those in order to level up your plots.

Hope this helps
 
I'm actually interested in knowing whether the plants on the farm plots in your games grow to be harvested. They used to be harvestable in SS1, but in my in-game-and-out-testing I haven't seen them flourish yet in SS2. I actually console cheated them for prettier screenshots. Some of our building plans in SS1 were especially set to add items to the workshop (items you wouldn't get from the generic food calculation in vanilla, such as silt beans and herbs), but for SS2 they are mostly set in the same way as the Industrial Productions - they inject items in your vendors inventory. Usually General Stores for Level 1 and Level 2, and then cooked meals (or coffee) to Bars at level 3.
 
I'm actually interested in knowing whether the plants on the farm plots in your games grow to be harvested. They used to be harvestable in SS1, but in my in-game-and-out-testing I haven't seen them flourish yet in SS2. I actually console cheated them for prettier screenshots. Some of our building plans in SS1 were especially set to add items to the workshop (items you wouldn't get from the generic food calculation in vanilla, such as silt beans and herbs), but for SS2 they are mostly set in the same way as the Industrial Productions - they inject items in your vendors inventory. Usually General Stores for Level 1 and Level 2, and then cooked meals (or coffee) to Bars at level 3.
That Wild Pond one I asked about over on the Nexus page was definitely dropping at least SOME into my work bench. Seems the 3x3 "Essentials" from Walled Gardens might not be though?
 
Good - the wild farms should actually drop items into the workshop for now (just because I didn't want to mess with the amount of food it gives yet, or the happiness as in SS1). But are the plants harvestable? For me, they are in a constant "harvested" state.
 
Good - the wild farms should actually drop items into the workshop for now (just because I didn't want to mess with the amount of food it gives yet, or the happiness as in SS1). But are the plants harvestable? For me, they are in a constant "harvested" state.
... no, they aren't harvestable. The plants can be highlighted while in Workshop mode, but not interacted with in any way either on Workshop or 'normal' mode.
 
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I posted about this elsewhere in the forums because I thought it might be a bug/mod conflict, and I found that, as mentioned above, some of the plots are made in a different way than SS1 in order to make things work in a more streamlined, less data-intensive way. The base SS2 agri. plots were made in a way that the actual crops on the plot are static, so they will never be harvestable. I do find some food items in my workbench, as well as some things from my industrial plots. I have IDEK's Logistic station installed, so my workshops are pretty clean. Now I can track what my settlements are actually producing for me because they will be the only things in my workhop's inventory. Whenever I travel to a settlement, I check the workshop to see what I've accrued, then dump it all into my logistics locker so every settlement has access to them.
I am, however, running into some weird calculation problems with my settlements' internal resources that show wildly varying numbers between settlements, and absurdly large negative numbers (-2million wood, for example) even though I make sure to have one of each type of industrial plot; scrap, rare, building material, etc.. in each settlement that has settlers in it. Regardless of what I build, nothing seems to be leveling out my internal resource stockpile, and I'm having to pay the daily costs for my plots by hand. I think I've gotten to a point that my plots are so interwoven and reliant on each other that when one fails, they all fail and I haven't found a way to fix it yet.
 
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